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Grammy-winning DJ Afrojack says 10 years of working with celebrities like Pitbull and Nicki Minaj has taught him the most important trait for anyone in business

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DJ Afrojack

  • Afrojack is among the world's most popular DJs and has collaborated with some of the biggest names in pop music.
  • He said that the biggest lesson he learned from his collaborations is celebrity cannot become an excuse for becoming self-important.
  • He believes that the egotism that can come with celebrity can ruin important business relationships.

Over the last decade Dutch DJ Nick van de Wall, better known by his stage name Afrojack, has become one of the world's most popular electronic musicians. He's collaborated with celebrity artists like Sia, Chris Brown, Pitbull, and Nicki Minaj, and a team-up with David Guetta won them a Grammy.

In that time, he's certainly become savvier about both the creative and business sides of the collaborative process, but the biggest lesson he's taken from these experiences comes down to relationships.

"So what I learned the most by working with celebrities and very famous artists is not just be humble but make them feel humbled; take care of them, take care of their people," he said in an episode of Business Insider's podcast "This Is Success."

He gave two hypothetical examples of an interaction, drawn from his own experiences:

"So I ended up in the studio with a great artist. He meets everyone. He says hello to everyone. He says hello to me. We're all cool. We have the greatest sessions ever. Make great music.

"Someone else comes in, he's like, 'Hey, yo ... what's up man? So nice to meet you. So let's get this thing cooking.' Doesn't say hi to my cameraman. Doesn't say hi to my manager, doesn't say hi to my publicist. I'm already like, 'Do I want to be affiliated with a person like this?' But not just me thinking this. Everyone in the room is thinking this."

Afrojack is also the head of his own record label, as well as the CEO of the talent agency LDH Europe, and he said that he would much rather work with someone he respects and get a moderate return on a project than work with an egotistical and selfish partner and get a massive r eturn. The former is more sustainable.

"So if you look from that perspective, no one's wanting to work with the guy who's an a--hole — or not necessarily be an a--hole, but has the ego, or thinks he has to live up to certain expectations," he said.

In show business, Afrojack noted, it can be easy to not recognize the power brokers behind the celebrities, and people starting at the bottom can end up on top the next day, but that shouldn't be the primary reason you treat a powerful person's team members with respect. For Afrojack, becoming egotistical is the first step to destroying your success, leading to foolish decisions and tarnished relationships.

"So don't just be nice to the people that 'matter,'" he said.

Subscribe to "This Is Success" on Apple Podcasts, Stitcher, or wherever you listen. You can find the full Afrojack episode below.

SEE ALSO: Grammy-winning DJ Afrojack explains how declining a credit on a song that went multiplatinum taught him the most important lesson of his career

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'Aquaman' has already made more money worldwide than 'Justice League' and 'Suicide Squad'

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aquaman 2 warner bros

  • "Aquaman" won the domestic box office for a second-straight weekend with $51.5 million.
  • The movie's worldwide total of $748.8 million has surpassed the lifetime gross of "Justice League" and "Suicide Squad."
  • "Mary Poppins Returns" stays in second place with $28 million, and now has a domestic total of $98.9 million, which will best the domestic take of Disney's "Christopher Robin" by New Year's Day.

"Aquaman" continues to dominate the box office in its second week in US theaters. 

Warner Bros.'s latest release from its DC Comics Extended Universe is number one for a second-straight weekend with an estimated $51.5 million, which is a stronger week-two figure than some of the big comic book movie releases of the past. 

Its $51.5 million bests "Doctor Strange" ($42.9 million), "Guardians of the Galaxy" ($42.1 million), and "Justice League" ($41 million).

Read more: 5 trends that could shake up the movie business in 2019

In fact, the worldwide total of $748.8 million for "Aquaman" as of this weekend is more than the lifetime gross of "Justice League" ($657.9 million) and "Suicide Squad" ($746.8 million). The success of "Aquaman" for Warner Bros. stands in stark contrast with "Justice League's" deflating release for the DCEU last year. 

Now, the watch begins to see if James Wan's underwater thrill ride can break the $1 billion worldwide box office milestone. With the movie going into January, which is always a soft time of year when it comes to new releases, Warner Bros. won't have to worry about much competition. But having already opened in China (and dominating there) in early December, the movie can't expect a boost from a late international release.

mary poppins returnsMeanwhile, Disney is in the unfamiliar position of being in the silver position during the holiday season. "Mary Poppins Returns" has been doing well, but has been stuck behind "Aquaman" since it opened before Christmas. 

This weekend it took in another second place finish with $28 million, its domestic total is now at $98.9 million. By New Year's Day it will top the domestic total of the studio's "Christopher Robin" release earlier this year of $99.2 million.

But don't feel sorry for Disney. A big reason for the record-breaking box office business in 2018 is because of the 26% market share of Disney at the domestic ticket counter.

SEE ALSO: Director Jason Reitman made 2 of the year's best movies. But you probably didn't see them.

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The career rise of Susan Wojcicki, who rented her garage to Google's founders in 1998 and is now the CEO of YouTube (GOOG, GOOGL)

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Susan Wojcicki

  • In 1998, Susan Wojcicki rented her Menlo Park, California, garage to Sergey Brin and Larry Page for $1,700 per month. 
  • The next year, she would join Google as its 16th employee.
  • Below is a glimpse at the life of Susan Wojcicki and her rise at Google, from an early employee to YouTube's chief exec. 

Most landlords only hope their renters pay on time, keep a tidy space, and don't disturb the neighbors. 

But for Susan Wojcicki, her renters ended up offering up a bit more: the chance to become employee No. 16 at a young search engine startup called Google. 

Of course, it's taken more than this incredible circumstance for Wojcicki to rise the ranks at Google. From expanding the company's ad business to convincing founders Larry Page and Sergey Brin to purchase an up-and-coming video sharing service called YouTube, Wojcicki has played a vital role in Google becoming one of the world's most valuable companies. 

Here's a glimpse at the life of Susan Wojcicki and her rise at Google, from employee No. 16 to YouTube's chief exec: 

SEE ALSO: From Elon Musk to Satya Nadella: Here are the 29 top tech CEOs of 2018, according to employees

Susan Wojcicki (pronounced whoa-jit-ski) is 50 years old and a Silicon Valley native.

Source: Forbes



Wojcicki grew up on the Stanford University campus in Palo Alto, California, where her father, Stanley Wojcicki, was chair of the physics department.

Source: USA Today



Wojcicki's mother, Esther Wojcicki, has taught journalism at Palo Alto High School for more than two decades, where she's mentored notable students like Steve Jobs' daughter, Lisa Brennan-Jobs, and actor James Franco.

Source: Business Insider,SF Gate



See the rest of the story at Business Insider

Scarlett Johansson says trying to stop people making deepfake porn videos of her is a 'lost cause'

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Scarlett Johansson

  • The actress Scarlett Johansson spoke to The Washington Post about the rise of using "deepfake" technology to superimpose women's faces onto porn videos.
  • Deepfakes use artificial-intelligence software to collate pictures of a person and then graph their face onto footage of someone else.
  • Johansson, who has been the target of numerous deepfake porn videos, said that trying to stop it was a "lost cause."
  • Deepfake pornography has also been used to target women who are not famous.

Scarlett Johansson recently spoke to The Washington Post about how "deepfake" technology is being used to superimpose women's faces onto pornography, and she said that trying to stop it was a "lost cause."

Deepfake technology uses artificial-intelligence software to superimpose images of a person's face onto footage of someone else, or simulate them saying something they did not say.

Read more:A viral video that appeared to show Obama calling Trump a "dips---" shows a disturbing new trend called "deepfakes"

The Post's article highlighted that women are being disproportionately grafted onto pornographic videos.

Johansson has been the victim of multiple deepfake porn videos, one of which, The Post said, wrongly claimed to be genuine "leaked" footage and had garnered over 1.5 million views on a major porn site.

"Nothing can stop someone from cutting and pasting my image or anyone else's onto a different body and making it look as eerily realistic as desired," Johansson said.

"The fact is that trying to protect yourself from the internet and its depravity is basically a lost cause," she told The Post, adding, "The internet is a vast wormhole of darkness that eats itself."

Public figures like Johansson are not the only women to be targeted by deepfake pornography. One woman whose face had been superimposed onto a porn video told The Post she felt "violated."

"It's this weird feeling, like you want to tear everything off the internet," she said. "But you know you can't."

While still not entirely convincing, deepfake technology is quickly advancing. The aim of targeted pornography videos could be less to convince and more to humiliate and harass women.

The Post found that some users on discussion boards and private chats claim to make videos by request, at roughly $20 a video.

The Post said it tracked down the request that resulted in the woman's video. The requester had supplied 491 photos of her face, many from her Facebook account, according to the newspaper.

Deepfake videos exist in a legal limbo, making it difficult for victims to track down perpetrators or remove content. According to The Post, some experts think the videos may be protected by the First Amendment, though they might also fall under the category of defamation, identity theft, or fraud.

SEE ALSO: The Department of Defense created a new tool to combat 'fake news' deepfakes — here's how it works

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NOW WATCH: Face-swapping videos could lead to more 'fake news'

The 29 hottest video games you shouldn't miss in 2019

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Kingdom Hearts 3

  • It's time to start looking ahead to next year's big games!
  • Things kick off soon with the launch of a long-awaited sequel, "Kingdom Hearts 3," in January.
  • Some major games are expected in 2019: "The Last of Us: Part II" on PlayStation 4 and a brand new "Pokémon" game for the Nintendo Switch are highlights of the year.


With 2018 nearly in the past, we're hurriedly preparing for the coming year of major video game launches. 

What does 2019 bring? Plenty! The year starts with a trip into the worlds of Disney with the long-awaited arrival of "Kingdom Hearts 3" in January. Not too long after that, the folks behind "Mass Effect" have a brand-new series launching in February: "Anthem." 

And that's just the first two months of the year! Here's a look at the coming year in games:

SEE ALSO: Forget about 'Fortnite' — the new 'Call of Duty' makes 6 brilliant changes to the Battle Royale formula

1. "Resident Evil 2" (re-mastered)

The long-awaited remake of fan-favorite horror classic "Resident Evil 2" is nearly ready — it's set to arrive early in 2019, just like so many other great games currently in development.

"Resident Evil 2" introduced the world to Leon S. Kennedy (seen above) — the main character in "Resident Evil 4." Kennedy and Claire Redfield find themselves in the middle of a surprise zombie outbreak in the fictional town of Raccoon City. It's an action-packed introduction to many of the major themes of the "Resident Evil" franchise, and it's getting gorgeously remade for modern consoles.

Release Date: January 25, 2019

Platform(s): Xbox One, PlayStation 4, PC



2. "Kingdom Hearts 3"

Woody, Buzz, Rex and the rest of the "Toy Story" gang are moving from film to video games with "Kingdom Hearts 3," an upcoming Xbox One and PlayStation 4 action-adventure game.

The game is the long-anticipated third entry in the "Kingdom Hearts" series — the last major entry, "Kingdom Hearts 2," launched all the way back in 2005 on the PlayStation 2. In "Kingdom Hearts," various Disney characters and their worlds are mashed up with characters that would be right at home in a "Final Fantasy" game.

Alongside the cast of "Toy Story" (and their Earth-like setting), "Kingdom Hearts 3" also stars Goofy and Donald Duck. You may've noticed a third character here — that's "Sora," the main character of "Kingdom Hearts 3" and who you'll play as.

Release Date: January 29, 2019

Platform(s): PlayStation 4, Xbox One



3. "Far Cry New Dawn"

A new "Far Cry" game? Didn't one of those come out, like, in 2018?

Yep! That game was "Far Cry 5," and it came out back in late March on PlayStation 4, Xbox One, and PC. The open-world first-person shooter was set in America for the first time ever, and featured a new antagonist: a maniacal cult leader with nuclear ambitions.

"Far Cry New Dawn" is a sequel to that game, set in a post-apocalypse Montana 17 years after the events of "Far Cry 5." The trailer alludes to a period of extreme weather following a nuclear detonation, eventually leading to a new world — a world where people shoot sawblades from crossbows, apparently.

Release Date: February 15, 2019

Platform(s): Xbox One, PlayStation 4, PC



See the rest of the story at Business Insider

The CEO behind 'Fortnite' is now worth over $7 billion

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tim sweeney epic games fortnite

  • The man in charge of the company that makes "Fortnite" is now worth over $7 billion.
  • According to the 2018 Bloomberg Billionaire list, Sweeney is No. 194 of the world's 500 richest people.
  • Though "Fortnite" is a money-making powerhourse, much of Sweeney's wealth comes from years of running Epic Games as a wildly successful gaming company.


The man in charge of the company that makes "Fortnite" is now worth over $7 billion. 

Epic Games CEO Tim Sweeney is number 194 on this year's world's 500 richest people list, which is annually published by Bloomberg. Sweeney isn't confirming the number himself; it's based on his presumed sale of Epic Games stock during a recent venture fundraising round.

Based on the estimate, Sweeney is reportedly worth $7.16 billion. That puts him above more well-known billionaires like George Soros and George Lucas, but still well below the Mark Zuckerbergs and Jeff Bezoses of the world.

fortnite v bucks

Though "Fortnite" launched in summer 2017, the game's dominance has continued steadily throughout 2018.

The game now has over 200 million players, and is available across a whopping seven different game platforms: iPhone, Android, PC, Mac, Xbox One, PlayStation 4, and Nintendo Switch. Better still, the game can be played across all those platforms — a first in the world of video games.

And all those players means hundreds of millions of dollars in monthly revenue just from "Fortnite." 

But "Fortnite" alone isn't how Sweeney made his billions. Through years of work as the CEO of Epic Games, Sweeney has amassed his wealth by running a wildly successful gaming company.

Epic Games makes the Unreal Engine, for instance — a set of software tools used to build some of the world's biggest games (including "Fortnite" of course). When game developers and publishers sell games made with Unreal Engine, Epic Games gets a cut. 

And Epic Games isn't slowing down: The company's latest move is launching its own online storefront, the Epic Games Store, that intends to take on Valve's Steam service. 

Epic Games Store (breakdown)

It's a brilliant move from Sweeney and co. that provides a new storefront for game developers and publishers; not only does it offer a new retail option, but it offers game sellers are far larger cut of their own profits. 

As the chart above demonstrates, Epic Games is offering an 88% revenue split with game sellers — Valve's Steam and other digital retailers like Apple's App Store offer around 70%.

With forward-looking moves like the Epic Games Store and the success of "Fortnite" continuing without an end in sight, Sweeney's position on the 500 richest list is likely to only increase as the years progress. 

SEE ALSO: The 29 hottest video games you shouldn't miss in 2019

Join the conversation about this story »

NOW WATCH: Jeff Bezos is worth over $100 billion — here's how the world's richest man makes and spends his money

Netflix's record-breaking viewership for 'Bird Box' has sparked debate in Hollywood, and some believe the company's lack of transparency hurts filmmakers

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Bird Box Netflix

  • Netflix said its original movie "Bird Box," starring Sandra Bullock, was viewed by 45 million accounts in its first seven days on the streaming service, a record for the company.
  • The streaming giant said that a "view" counted as someone watching at least 70% of a movie, but no other specifics were given, and that stat wasn't verified by a third party.
  • Producer Rebecca Green believes Netflix needs to be more transparent about the performance of its titles, not just so people can better understand the context of the data, but also to help more of these types of movies get made.
  • "Bird Box" and another title this year that Netflix said had a major impact with subscribers, "To All the Boys I've Loved Before," were both directed by women and had female leads.

 

On Friday, Netflix said that over 45 million accounts on its service had watched its latest original movie, “Bird Box,” the Susanne Bier-directed thriller that follows Sandra Bullock as she tries to survive an unseen presence that causes people to kill themselves.

According to Netflix, "Bird Box" broke its record for the most-watched Netflix film over the course of seven days (it premiered on the site on December 21).

This isn’t the first time the streaming giant has boasted about one of its projects having a major impact with its subscribers. But it did mark a first by the company in giving the public the number of accounts that had watched a project: 45,037,125 to be exact.

That number instantly grabbed the attention of the industry.

Instead of a broad (but vague) declaration — like in Netflix's Q3 earnings report when the company said Susan Johnson’s rom-com “To All the Boys I’ve Loved Before” was one of the “most viewed original films ever with strong repeat viewing,” or earlier this month when Netflix’s CCO Ted Sarandos said that its holiday title “The Christmas Chronicles” had the “most impact” of any from the movie’s star Kurt Russell in his 56-plus year filmography — this was something of substance.

Or was it?

Though Netflix revealed the huge number, it didn’t give specifics. How many of those 45 million watched the movie from beginning to end? What were the demographics of the viewers? Those are the types of stats that movie studios and TV networks release about their content.

Netflix has historically been guarded about its data, even keeping the information from the filmmakers and producers who have made the projects for the company. Netflix views data as a competitive advantage and does not want to give it away unless there is something to be gained. 

But over the weekend, as the industry publicly debated how real that 45 million number was, Netflix gave another rare reveal: it defined what a single view was.

A Netflix spokesperson told Entertainment Weekly that a "view" counted once it surpassed 70% of the total running time, including credits. Netflix also specified that a single account “may include multiple views and viewers, but is only counted once.”

bird boxDespite the clarification, people inside Hollywood are skeptical.

“I’m a huge fan and proponent of Netflix, but to believe that nearly one-third of all of their subscribers not only watched 70% of the movie, but did so in the first week of it being on the site is all but unfathomable,” one producer told Business Insider over the weekend. “I want to believe it, but just can’t. It’s not a watch for the faint of heart after all.” 

That 45 million number has not been verified by a third-party measurement company in the way TV ratings and box-office results generally are.

Others industry insiders wondered about the performance of Netflix's other recent high-profile titles, which didn't get a data shout-out.

“Not a peep about how many subscribers watched ‘Roma,’” one insider said, referring the company’s Oscar hopeful.

But the biggest debate that the “Bird Box” viewing stat prompted was around how to compare it to box-office returns.

Some even claimed the movie would have had the biggest opening week in box-office history:

“That assumes that 45 million people would have gone to the theater to see the film, which I do not believe would have been the case,” producer Rebecca Green (“It Follows,” “I’ll See You in My Dreams”) told Business Insider. “Netflix is not up against the same barriers as theaters, they don’t have to account for consumer logistics — figuring out what theater is playing the film you want to see, getting up and leaving home, especially in the snow, purchasing tickets. Because of this, in no way does one Netflix viewer equal one ticket sale at the theater.”

The biggest irony of the “Bird Box” box-office conversation is that Netflix did show it in theaters. But the company has not released its box-office gross for the movie (it has never released the box-office figures of any of the movies its released in theaters).

Read more: Netflix's "Black Mirror: Bandersnatch" is an interactive movie with 5 different endings, and fans can expect more "Black Mirror" in 2019

Green — who along with producing created the website, Dear Producer, which champions and mentors others in the profession — believes the latest Netflix news is nothing but a publicity stunt and that Netflix's lack of transparency about data hurts filmmakers. 

“My goal is to create original content for wide audiences, but how do I cater to an audience if I do not know what they are turning in to watch?” she said. “'It Follows' has been on Netflix for two years and I have no idea how many people have viewed the film. ‘I’ll See You in My Dreams’ has been on Amazon Prime for two years as well and I have no idea how many people have viewed the film on that platform. Why share the stats for one film but not the others aside from wanting to create buzz?”

To All The Boys Ive Loved Before Lana CondorGreen said a company like Netflix being transparent could be a game changer in the industry. In an era when inclusion of women and people of color is a rallying cry in Hollywood, Netflix could help push it forward.

Two movies that Netflix said were some of its biggest this year, “Bird Box” and “To All the Boys I’ve Loved Before,” were directed by women and had female leads. In the case of “Boys I’ve Loved Before,” it was directed and written by women and had a Vietnamese-American as its lead.

“If we had metrics showing that these films were performing well, getting these kind of films financed would be a lot easier,” Green said.

Netflix did not respond to a request for comment from Business Insider.

SEE ALSO: 13 of the biggest movie flops of 2018 that failed dramatically at the box office

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As a straight man, I tried drag makeup for the first time with RuPaul's Farrah Moan

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  • Farrah Moan appears on the new season of  "RuPaul's Drag Race: All Stars."
  • We asked Farrah to show us how to do some basic drag makeup using some cheap items we found at the drugstore.
  • In a very short amount of time, she helped transform one of our producers into her new drag daughter.

Following is a transcript of the video. 

Farrah Moan: Oh sh*t.

Hi guys! I'm Farrah Moan from "RuPaul's Drag Race" season nine and All Stars four. I am here with...

Jake Gabbard: Jake.

Farrah: Jake! And he wants to try and become a drag queen today. So we're gonna have some red wine, and we are gonna get all up in this mug with just whatever we could find at the drugstore, and see what happens. So...

Jake: Oh my gosh.

Farrah: We're gonna start first with this foundation stick. So, I want you to grab this.

Jake: Okay.

Farrah: And look in your little mirror,

Jake: Alright.

Farrah: And just smear it all over your face.

Jake: All over?

Farrah: Yup. Make sure to really concentrate it on those parts.

Jake: Alright. It's really thick, that's okay?

Farrah: Oh, this is drag, babe. You don't have to do it too heavy, because you will blend, but I just wanna do this because it looks satisfying. Oh yeah, cover that beard. Now, you're gonna take your little beauty sponge.

Jake: Okay. Jake: And just work it in?

Farrah: Lemme feel it. Yup, it's perfect. Now, what you wanna do is just... Until it's evenly spread all over the face.

Jake: Okay.

Farrah: Faster, harder! And not down, don't do downward. Pat in.

Jake: Pat it in, okay. Oh, I see. Farrah: Pat in. Jake: I'm very new to this.

Farrah: Have you ever done drag before?

Jake: No! When I was high school I went as Marilyn Monroe for a project, so I did a little lipstick and a wig. And that was the extent of it.

Farrah: Lipstick and a wig!

Jake: That was my drag experience.

Farrah: Your memoir.

Jake: Yeah. Farrah: Yeah, don't be afraid to really just beat that foundation in there, baby. You are clearly a man. And we are going to make you somewhat of a woman.

Jake: You're gonna have to work some magic.

Farrah: See how it's just very fast? And then, oh my God, look, your beard is gone! Wow. That's wild.

Jake: Nice.

Farrah: None of us on our first time doing drag didn't have 5 o'clock shadow. In fact, mine might be growing in right now.

Jake: You're supposed to...

Farrah: Oh, don't forget your little pink ears.

Jake: Oh, I gotta do my ears too?

Farrah: Yass! Babe! Of course. At this point, the next step would be a cream contour. Oh my God, look! Drag! So you always wanna get the man out. So like, chisel the jaw, get that little cheekbone, contour that forehead, get so girly. So the line here gets rid of the double chin, and like, chisels everything.

Jake: Nice.

Farrah: The line here hollows out your cheekbones and kinda gives your cheeks some shape, and kind of creates the illusion of a protrusion. A protrusion illusion?

Jake: I like it.

Farrah: Yeah, it kind of tricks the world into thinking you have cheekbones.

Jake: I already see the points happening.

Farrah: Yeah, you see it! Do you feel like a queen yet?

Jake: I'm to feel like a little...

Farrah: Queenie?

Jake: Tingly a little bit, yeah. I get it.

Farrah: Oh my God, it's happening! You're gonna just take this little, and just blend it like that. Is that a woman? My God, I feel so proud! Are you gonna be my first drag daughter?

Jake: Sure! What does that mean? What are the responsibilities of a drag daughter?

Farrah: Oh well, the drag mother has all the responsibilities, clearly.

Jake: Oh. Farrah: What's your drag name gonna be? Jake: What should my drag name be?

Farrah: Well, if you were my daughter, since I'm Farrah Moan, I've always wanted a little baby girl named Hora Moan.

Jake: Hora Moan! You heard it here first. Okay, so cue lower third, I am now Farrah Moan's drag daughter, Hora Moan.

Farrah: Hora Moan.

Jake: In the flesh.

Farrah: Okay, next we're gonna set your face with powder. Relax that forehead or else you're gonna permanently put those creases in. Too late.

Jake: I'm a stressed...

Farrah: Oh, Hora. You're just a baby girl! Look at this little baby girl! Next, we're gonna go in with some contour again over the cream, because, if you notice, when you put that powder on, it kind of has some pigment to it, so it takes away a little bit of the contour. You can also have a meltdown and just, like, like not finish and just wipe it all off, then stay inside. If I have a bad...

Jake: This drag queen is staying in her castle.

Farrah: Castle. Like, her one bedroom apartment.

Jake: Yeah. Studio.

Farrah: Studio for sure! Our next step is a good old liquid liner, and you know what, Hora Moan, this doesn't get any easier. Like, I have been doing drag for seven years now, and it's still hard, and I still hold my breath, and I still get very deep, deep, deep anxiety from doing this. Okay, so relax your eyes and kind of go like this, like you're really high.

Jake: Okay.

Farrah: And inside of dragging the liner, just move your head.

Jake: Ohhh.

Farrah: Yeah. That's what helps me. Oh, oh no, you're doing it on the bottom? This is for the top! This is the cat eye!

Jake: I don't know!

Farrah: This is the signature Moan cat eye.

Jake: Oh my gosh, I am sorry.

Farrah: Listen kids, you're all gonna look like this when you first start, and it's fine! Because eventually, you go from this to this. Oh my God you're doing so good! Here, let's let it dry a little bit. Oh that looks great, babe.

Jake: Thank you.

Farrah: You're doing a great job. Do you want a little sip?

Jake: Yes please, thank you. Jake: Mm! Okay. Oo, that's yummy.

Farrah: Bartender, can we get some more when you're available? Okay. Now we're gonna stick these f*cking lashes on. Normally when you put these on, you wanna, like, trim a little bit so that it matches your eye, but today we are creating a different fantasy. Now I don't trust you to try and do this yourself, because you can glue your eye shut.

Jake: Oh yeah. I see.

Farrah: Yeah, you can feel the fantasy? Do you feel like a woman?

Jake: Yeah. Yup, it's there. Farrah: See, the thing about fake eyelashes is it's, like, kryptonite to straight men. Oh my God, so when did you come out of the closet?

Jake: I'm actually straight.

Farrah: While your eyes are closed, keep them closed, keep them closed, we're gonna put some lipstick on you. Yeah! Oh God, what brand? Oh. Oh my God! Look at this little baby girl, Hora Moan! You look just like me. It's crazy.

Jake: Just little baby Hora Moan.

Farrah: Very, very annoyed that she had to be born, but very thankful for the opportunity to inspire. Okay.

Jake: We'll make it work.

Farrah: This is a little bit MySpace. Okay. Look.

Jake: Oh! I dig it!

Farrah: Don't you? You look so pretty! Oh my God! Oh my God. Okay, serve us some face. Serve us some face. Do a little. Yes! Give it! Hora Moan! Looking sickening! Looking gorg! Looking like a woman! And no one can tell her differently even with some lipstick on her teeth!

Jake: Oh my God.

Farrah: Do you feel it?

Jake: I feel it! I feel... It's pretty funny to look at. I look like a...

Farrah: Girl! Like a drag Reba McIntyre or something.

Farrah: Oh work! Like, oh my God, no. Kelly Osbourne.

Jake: Yes!

Farrah: When she was a problematic teen?

Jake: Yes. 2002 Kelly Osbourne.

Farrah: We stan.

Jake: Yeah. Farrah, thank you so much for showing me how to use all this makeup. I had no idea how to do any of it. Now I feel so confident.

Farrah: And look, for your first time ever using it, I'm actually very impressed. Like, it took me a very long time to, like, figure out what all this... I didn't even know that you could set your face with powder for like the first year. I was just shiny as hell. Yeah, but the straight boys loved it. But I'm so happy I got to do this with you, and I hope that even though you are straight, you are going to continue on with this legacy of my name.

Jake: I will.

Farrah: Hora Moan.

Jake: I will wear your name proudly.

Farrah: Maybe one day you'll be on "RuPaul's Drag Race."

-I'm giving you two thumbs up. Honestly, I am so proud of you.

-You look gorgeous!

Jake: Well thank you.

Jake: What do you think?

-See the hair is on point.

Jake: Thank you.

-The makeup is on point.

Jake: Thank you.

-Charisma, I assume, is on point.

Jake: Always.

-I'll give this a thumbs up.

-This look is crazy! It looks good, overall. Good job, Jake.

Jake: Thank you.

- I give Hora Moan a big thumbs up.

Jake: My name is Hora Moan.

-Hora Moan? I love it.

Jake: Thanks.

-Thumbs up, for sure.

Join the conversation about this story »


China approves 80 new video games, ending the freeze on new releases that dominated 2018 — but the country's largest game publisher still isn't happy

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Tencent mobile video games

  • Chinese officials have expressed concerns about the impact of video games on children, fearing the hobby can lead to addiction and decreased productivity. The country halted new releases for months as they reorganized their process for reviewing new games.
  • China's Online Game Ethics Committee, a newly formed regulatory body, recently approved 80 new video games, ending the freeze that began in March 2018.
  • None of the 80 games approved belong to Chinese corporation Tencent, the world's largest video game publisher, despite the company's push to implement mandatory time limits and age restrictions for its games.

China has ended a freeze on new video game releases that began in March 2018, with the recently formed Online Games Ethics Committee announcing that 80 new games were approved in late December.

China spent much of 2018 reorganizing its approval process for new media coming into the country. The Online Games Ethics Committee was created in response to concerns from Chinese officials who fear that video games are sparking addiction and impacting the productivity of the country's youth.

Chinese regulators maintain strict standards when judging whether games, films, and other media are too violent or offensive for release within the country. As reported by Reuters, the list of 80 games is the first batch to be approved by the Online Games Ethics Committee.

However, none of the games approved belong to Tencent, the world's largest video game publisher and a Chinese company. Tencent has been severely impacted by the freeze on new releases; the company's share price has dropped nearly 30% since the year began, and the company has lost more than $200 billion of its overall value.


Read more:Video game addiction has sparked a culture war in China — and it’s having huge repercussions for the world's biggest video game maker


In a proactive response to criticism in China, Tencent began using facial recognition software to verify player identities in September 2018. Tencent's age verification process uses an official government database to confirm player identities with their photo and personal information. Players under the age of 18 are limited to playing just two hours a day, while those under the age of 12 are limited to one hour a day.

However, some of Tencent's most successful games released worldwide during 2018 remain barred from release in China. Regulators have also prevented Tencent from monetizing popular games that were already on the market in China, including "Fortnite: Battle Royale" and "PlayerUnknown's Battlegrounds," both of which have millions of players on a monthly basis.

Despite restrictions from the government, China remains the largest video game market on the planet. Chinese gamers spent more than $34 billion on video games in the past year, according to New Zoo. As the long freeze on video games begins to thaw, publishers will work to regain access to the massive population of players in China.

SEE ALSO: Kids in China are trying every trick in the book to beat the facial recognition software that puts a mandatory time limit on popular video games

SEE ALSO: Video game addiction has sparked a culture war in China — and it’s having huge repercussions for the world's biggest video game maker

Join the conversation about this story »

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Lady Gaga just gave fans another sign that she is launching a makeup line in 2019

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Lady Gaga

  • Lady Gaga's rumored beauty line, Haus Beauty, quietly debuted a website. 
  • The singer's company filed a trademark for Haus Beauty earlier this year, with Lady Gaga herself using the #HausBeauty hashtag in September. 
  • While fans can enter their email addresses on HausBeauty.com now, the website offers few details on when we can expect a makeup line from Lady Gaga to actually launch. 

The evidence is adding up that Lady Gaga is on the cusp of launching a beauty line in 2019. 

Over the last week, fansnoticed that HausBeauty.com — long the rumored name of Lady Gaga's yet-to-be-launched makeup line — was live and allowing people to enter their email addresses into the site. 

The website's appearance follows months of rumors surrounding the line. In May, fans noticed that Lady Gaga's company, Ate My Heart Inc., had filed a trademark for "Haus Beauty," Elle reports. The filing describes Haus Beauty as a cosmetics and makeup line. 

In July, the trademark was issued for Haus Beauty as well as Haus Labs, another cosmetics-related trademark filed by Ate My Heart Inc. 

In September, Lady Gaga posted a series of three Instagrams with the #hausbeauty hashtag. The photos and video show the singer in Marc Jacobs Beauty makeup, with Lady Gaga tagging the @marcbeauty Instagram account. Elle reports that Gaga's makeup artist, Sarah Tanno, is the Global Artistry Ambassador for Marc Jacobs Beauty.

Beautiful iconic bright red mouth using Oh Miley lipstick by @marcbeauty #haus #hausofgaga #hausbeauty #redcarpet

A post shared by Lady Gaga (@ladygaga) on Sep 26, 2018 at 12:31pm PDT on

Business Insider emailed the address listed for support on HausBeauty.com for further information and did not immediately receive a response. 

Beauty lines have long been popular and often profitable projects for singers. For example, Rihanna's Fenty Beauty has been making waves since it launched in September 2017. According to Vogue, the makeup line brought in $100 million in sales within the first 40 days of its launch.

SEE ALSO: Céline Dion danced and sang in the crowd at Lady Gaga's Las Vegas residency show and Gaga even dedicated a song to her

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NOW WATCH: Millennials and teens are making Gucci cool again. Here's how the brand nearly doubled its sales in 2018.

9 Hollywood movies that dominated the Chinese box office in 2018, including some that underperformed in the US

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  • The Chinese box office has become an essential part of the success of some of Hollywood's biggest movies.
  • Movies that underwhelmed in the US, like "Rampage," rebounded in China. Others, like "Aquaman," dominated the global box office thanks to huge box office in China.
  • China is projected to dethrone the US as the world's biggest theatrical market by 2022.

The US box office broke records in 2018 thanks to blockbusters like "Black Panther" and surprises like "A Quiet Place." But the international box office, primarily China, is still essential for Hollywood, and 2018 proved that.

China has approved an unexpected number of Hollywood movies this month in an effort to reach its 2018 box office goal of $8.7 billion by year's end, Bloomberg recently reported. China still relies on many imported movies, but it's fast catching up to the US in terms of its box office. The country is projected to surpass the US as the world's biggest theatrical market by 2022, according to a report from Ampere Analysis released in November.

READ MORE: The 10 highest-grossing movies in the US of 2018, from 'Black Panther' to 'The Grinch'

Movies that underwhelmed in the US, like Dwayne "The Rock" Johnson's "Rampage," rebounded in China. It grossed $101 million in the US, but $156 million in China. "The Meg," another monster movie, made $530 million worldwide, boosted by its $153 million take in China.

"Venom," Sony's Spider-Man spin-off, overcame terrible reviews to become a global hit, propelled by its Chinese box office. Despite a 28% Rotten Tomatoes critic score, "Venom" is the fifth highest-grossing movie in the world in 2018 with $855 million. $270 million of that came from China.

But another huge comic-book movie could swim past "Venom" any day now. Warner Bros.' "Aquaman" is currently at $750 million worldwide, and is eyeing over $900 million before it leaves theaters. It's grossed nearly $190 million in the US, but $232 million in China, thanks to a rare early release ahead of its domestic debut.

Chinese audiences love monster movies, Exhibitor Relations senior box-office analyst Jeff Bock told Business Insider earlier this year, and some of China's top Hollywood movies fall into that category, like "Jurassic World: Fallen Kingdom," "Aquaman," "Venom," "The Meg," and "Rampage."

"Monster movies are bonafide box-office gold in China," Bock said.

But Chinese audiences also flocked to the theater for the likes of "Mission: Impossible — Fallout," showing that it's not all about monster mayhem.

Nine Hollywood movies entered the top 20 at the Chinese box office this year, according to Box Office Mojo. We've rounded them up, including the Chinese, domestic, and worldwide box office for each.

Below are the nine biggest Hollywood movies in China in 2018, ranked by Chinese box office (all numbers are according to Box Office Mojo unless otherwise stated):

SEE ALSO: 13 of the biggest movie flops of 2018 that failed dramatically at the box office

9. "Ant-Man and the Wasp"

Overall ranking at Chinese box office: 18

Chinese box office: $121,203,074

Domestic box office: $216,648,740

Worldwide box office: $622,674,139

Estimated production budget: $162 million (source: Variety)



8. "The Meg"

Overall ranking at Chinese box office: 16

Chinese box office: $153,033,208

Domestic box office: $145,443,742

Worldwide box office: $530,243,742

Estimated production budget: $130 million



7. "Rampage"

Overall ranking at Chinese box office: 15

Chinese box office: $156,381,897

Domestic box office: $101,028,233

Worldwide box office: $428,028,233

Estimated production budget: $120 million



See the rest of the story at Business Insider

The 50 most followed Instagram accounts in 2018

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Ariana Grande

  • Business Insider has compiled the most followed Instagram accounts in 2018.
  • It is dominated by reality-TV stars, musicians, and soccer players.
  • Here are the top 50 most popular accounts.

In the world of Instagram, musicians, reality stars, and soccer players rule.

Business Insider has compiled the most followed people on Instagram for 2018, and well-known faces like Cristiano Ronaldo and Kim Kardashian top the list.

Up until this year, the singer and actress Selena Gomez had been the most followed person on Instagram, a title she held for the past two years running. But in 2018 Ronaldo nabbed the top spot.

Besides Ronaldo and Gomez, stars such as Dwayne Johnson and musicians including Ariana Grande are in the top 10.

Here are the 50 most followed people on Instagram in 2018:

SEE ALSO: Our 17 most-read tech stories of 2018

50. Gal Gadot

The "Wonder Woman" star, whose handle is @gal_gadot, has 27.1 million followers. 



49. Ed Sheeran

The singer-songwriter, who goes by @teddysphotos on Instagram, has 27.2 million followers.



48. Robert Downey Jr.

The "Ironman" and "Avengers" star, whose handle is @robertdowneyjr, has 27.3 million followers.



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Taylor Swift is worth more than $320 million — see her bicoastal mansions, lavish vacations, and generous gifts to fans and friends

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Taylor Swift never fails to impress.

At 15 years old, she was the youngest songwriter to ever sign with Sony. She now has 10 Grammys on her shelf, several tours under her belt (including one that generated a staggering quarter of a billion dollars), an endless list of chart-topping songs and albums, and a beloved fan base who dub themselves "Swifties."

Such success makes Swift one of the world's highest-paid celebrities and one of the richest female singers. According to Forbes, she has an estimated net worth of $320 million — and that's not including the final earnings from her 2018 Reputation Stadium Tour, which was the highest-grossing tour in US history.

Swift has been strategic and generous with her money, investing in a sprawling $84 million real estate portfolio and often donating it to causes she supports and people in need.

Below, see how Swift earns and spends her fortune.

SEE ALSO: Taylor Swift owns at least $84 million in real estate across four states — and she's not even 30

DON'T MISS: The Obamas are worth 30 times more than when they entered the White House in 2008 — here's how they spend their millions

Taylor Swift currently has an estimated net worth of $320 million, which has grown due to her music, merchandise, and endorsements.

Source: Forbes



Ever the superstar, Swift's endorsement deals and partnerships are with high-profile brands, including Keds, Diet Coke, CoverGirl, and Apple, which bring in a lot of income.

Source:Money



Swift has had a long-term partnership with Diet Coke since 2013, which has involved her chatting about her love for the drink in a "Bon Appetit" interview and holding the drink while on camera.

Source:Hollywood Reporter, Variety



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The surprising reason we drop a ball on New Year's Eve

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The dropping of the New Year's Eve ball in Times Square in New York City has been a tradition for over 100 years.

We spoke with the agent for the ball, Jeffrey Straus, and climbed to the top of One Times Square to find out why millions join together on December 31 to watch a lighted ball drop down a pole.

Following is a transcript of the video.

The New Year's Eve ball drop started over 100 years ago.

Based on a 19th-century maritime tradition, "time balls" were once dropped down poles in ports at noon. Ships would use the balls to adjust their clocks to the local time.

Lightbulbs, a new technology at the time, were used to create a lighted time ball. It would drop over Times Square for the first time on New Year's Eve 1907.

That first ball was six feet in diameter, made of iron and wood, weighed 700 pounds, and contained 100 lightbulbs. The tradition has continued ever since.

There have been seven different versions of the ball.

The one we use today was introduced in 2008. It's 12 feet in diameter, weighs 11,875 pounds, contains 2,688 Waterford crystals, and 32,256 LED lights. It's the largest crystal ball in the world.

It can produce 16 million colors and billions of patterns. The LED lights make it more energy efficient so it can now stay lit year-round.

This video was originally published in December 2015.

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I went on Beyoncé's 22-day diet — and I lost 15 pounds

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  • Beyoncé tried "The 22-Day Revolution" diet after she had her first child.
  • The plan is a vegan, plant-based diet that eliminates all processed foods.
  • Beyoncé wrote the foreword for the book and backed a meal-delivery service based on it.
  • Business Insider's Kevin Reilly decided to try "The 22-Day Revolution" for himself, and it turned out better than he'd hoped.

Kevin Reilly: If it worked for Beyoncé, it'll work for me. Right?

My name is Kevin Reilly, and I'm a video producer for Business Insider.

So I tried this vegan-diet challenge out, the 22-Day Revolution. It was an all-vegan, all-plant-based diet, kind of made famous by Beyoncé. She wrote the foreword to the book and actually had gone on it herself after her first child.

I figured if it's going to work for her, it's got to do something for me.

But as a meat eater, just moving away from everything that I was used to, I thought it was going to be daunting. And let me tell you, that first week was rough. I wanted the food that I was used to eating. I was cranky, I actually felt tired on a couple days, and really I just wasn't into it.

It took me an hour and 10 minutes to get my lunch together last night. It's this weird lentil, quinoa thing that I keep having to take a couple bites of and then chug some water, because it's just mealy and kind of nasty. I don't like steak that much, and I miss steak right now.

But guess what? If you want some results, three weeks into this thing, 15 pounds gone. Take a look at the before-and-after. Not bad, right?

But hold on a sec. At times I found myself starving. There was one meal that was only a cucumber, a zucchini, a carrot, and some tahini. And yeah, I cheated. That first week I had a slice of pizza, a slice of meatball. It was good.

But I wanted to complete this thing. Not just for work, but for myself. So I got back on the wagon and went for it. And let me tell you, the second week things started getting better. I felt like I had a lot of energy. I was — I don't know — feeling good about myself. And let me tell you, a few of these meals were really damn good. My favorite by far was the baked eggplant with pico de gallo. That was good. I even tried it out grilled, which might be better than the original recipe.

However, on the flip side, there's the pizza. The dough smelled funny. The cheese was like this gummy, gooey mess made out of cashews, and the end result? No, just no.

So here's the thing: There were a lot of good parts about it. I lost weight; I was feeling good. That was fantastic. But not knowing the calorie counts, the fact that the servings sizes in the actual recipes wasn't really there left me not knowing whether I should keep eating more or if I was just hungry.

My first day back to meat-eating land, my boss brought in this big, giant, good-looking plate of bacon. I didn't touch any of it, not even a bite. For some reason, I just liked the way I felt. I had this somewhat different outlook. I started researching more veggie recipes. I started going to the farmers' market and started craving the veggies that were there. I like this. I want to feel like this a little bit more.

Now, am I changing myself to a vegan? No. That first night I went to my favorite restaurant and had a damn good tuna melt. And I'll be having more of those. But do I feel fabulous like Beyoncé? Sure.

EDITOR'S NOTE: This video was originally published on September 27, 2017.

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'Fortnite's' New Year's Eve surprise confused so many players that the cofounder of Epic Games weighed in with a crack about time zones

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Fortnite New Years

  • "Fortnite" is the world's most popular game, with 80 million players spread across the globe.
  • "Fortnite" will feature a ball drop and fireworks at the top of every hour as the New Year reaches all 24 time zones.
  • However, as the celebration began on New Year's Eve in some time zones, players rushed to social media to report that the New Year had arrived early in "Fortnite," prompting a response from the game's creators.

"Fortnite" has become well known for its special in-game events, many of which coincide with real world holidays. So of course the game has its own New Year's event going on, complete with a ball drop and fireworks for when the clock strikes midnight.

But "Fortnite" has a global player base with more than 200 million players worldwide; meaning that players in different time zones will see the new year at different times. "Fortnite" creator Epic Games came up with a simple solution, the New Year's ball in "Fortnite" will drop at the top of every hour to account for midnight in all 24 time zones around the world.

However, some players who spent the early hours of New Year's Eve playing "Fortnite" were shocked to see the fireworks arrive early for their own time zone. When the ball drops in "Fortnite" players are forced to dance for a few seconds, making the moment impossible to ignore. Several players rushed to social media to announce that "Fortnite's" New Year celebration had gone off early.

An honest mistake to be sure, but the "Fortnite" community has surged with responses to the "early" event, prompting a response from Epic Games. Co-founder and Vice-President Mark Rein gently chided players who believed the event had been triggered early in error.

"Is it that you don’t really understand how timezones work or you think yours is the only timezone in the world?" Rein tweeted.

Epic spokesman Nick Chester and Rein both later confirmed that the event would occur every hour to account for every time zone.

Hopefully, the event will teach how wide the "Fortnite" community stretches, and remind some that the Earth revolves around the sun, not around them.

SEE ALSO: How big is 'Fortnite'? With more than 200 million players, it's now equal to nearly two-thirds the US population

SEE ALSO: The CEO behind 'Fortnite' is now worth over $7 billion

Join the conversation about this story »

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Nintendo's biggest game of 2018 is getting much better as we move into 2019

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  • Nintendo's biggest game of 2018 is available now: "Super Smash Bros. Ultimate" is the latest entry in the long-running fighting-game series and the first installment on Nintendo's Switch.
  • The new game is already being heralded as the best in the series, and it's deserved; the game is excellent.
  • "Super Smash Bros. Ultimate" is Nintendo's first major game release with online multiplayer since the company launched its paid service, Nintendo Switch Online, in September. It costs $20 per year and is required for online play.

The biggest Nintendo game of 2018 is, unsurprisingly, an overwhelmingly good game. 

"Super Smash Bros. Ultimate" is a massive, sprawling encyclopedia of gaming history. At its heart, the "Smash Bros." series is about Nintendo characters fighting to the death.

"Ultimate" is essentially a fighting game, but it contains so, so much more than that: A 700-plus list of songs spanning three decades of games, a surprisingly deep and expansive single-player campaign, a traditional fighting-game "story" mode for each of its 70-plus characters, and, notably for this piece, an expanded online multiplayer section.

Nintendo launched a paid online service in September, dubbed Nintendo Switch Online, which is required for online play. "Super Smash Bros. Ultimate" is the first major Nintendo release since that service launched, and it has a major online component.

Speaking generously, that online component experienced major hiccups around its launch. But in the weeks since — and a handful of updates later — the online portion of "Super Smash Bros. Ultimate" has become a sterling example of what Nintendo's online experience can be.

Here's what I mean:

SEE ALSO: 'Super Smash Bros. Ultimate' brings more than 70 characters to the Nintendo Switch — here they all are

Things did not start out well for "Super Smash Bros. Ultimate" online.

"Super Smash Bros. Ultimate" arrived on December 7, and, for the following week, it was plagued with online connectivity issues. 

Matches suffered from game-breaking lag, where gameplay paused for seconds at a time as the game struggled to smoothly connect as few as two players.

Here's what I wrote at the time:

Of the dozens of matches I've played online, a shockingly small percentage could be described as "smooth." At some point in every match, and often throughout every match, I've hit crushing lag. 

What do I mean by "lag"? Even if you don't know the term, you've no doubt experienced it: A video buffering in YouTube/Netflix/etc.? That's lag.

In the case of "Super Smash Bros. Ultimate," that disconnect is far more detrimental.

Sometimes it's a stutter in gameplay here or there. Sometimes it's a several-second stop in the action. It's unpredictable, frustrating, and — worst of all — it makes the game nearly unplayable.



The issues were compounded by the fact that Nintendo now charges a fee — albeit a relatively low fee of $20 a year — for online gameplay.

Starting in late September 2018, Nintendo's Switch console now requires a paid subscription to Nintendo Switch Online in order to play most online multiplayer games. 

There are exceptions, such as "Fortnite," but the vast majority of Nintendo Switch games with online components — such as "Mario Kart 8 Deluxe," "Splatoon 2," and "Super Smash Bros. Ultimate" — require the paid service for online play. 

More simply: You can't play any of those games over the internet without paying $20 a year for Nintendo Switch Online. 

The service comes with other features, such as access to a growing library of classic NES games and the ability to put save games in the cloud. And, at $20 a year, the cost is significantly lower than the competing services on PlayStation 4 and Xbox One. 

But considering that "Super Smash Bros. Ultimate" was the biggest Nintendo game of the year, and the fact that it has a major online component, and the fact that Nintendo started charging for online gameplay in September, having major connectivity issues at launch wasn't a good sign.



But in the weeks since launch, things are looking up.

Starting soon after launch and continuing through the end of December, "Super Smash Bros. Ultimate" has been updated three times (including the "day one" patch). 

Nintendo's patch notes are vague, containing broad statements like, "Several issues have been fixed to improve gameplay experience."

But the proof is in the playing: The game's online stability has increased dramatically since launch.

I can attest to this personally, as I've played hundreds of matches online in the last three weeks, and anecdotal evidence from other players I've spoken with indicates the impact has been widespread.

In a complete flip, the majority of games I encounter are smooth. I rarely encounter lag, and I even more rarely encounter lag on the magnitude of what it once was. For the first time ever, Nintendo has an online experience befitting its best multiplayer game.



See the rest of the story at Business Insider

These were the 12 highest-grossing games of 2018 on Steam, the biggest platform in PC gaming

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  • Steam is a digital marketplace and video game platform used by tens of millions of PC gamers on a daily basis. The most popular games on Steam have more than 500,000 players online at any given time.
  • Valve, the company behind Steam, recently released a list of the 100 highest-grossing games of 2018. The top-earning games are on sale until January 3rd, 2019.
  • There are almost 20,000 games for sale in the Steam marketplace, but some of the highest-earning titles are actually available for free, including 3 of the top 12.

With the close of 2018, video game retailers are offering a variety of capstone sales to celebrate the best games of the year. Steam, the largest digital marketplace for PC games, is no different, offering discounts of up to 80% on the top games of 2018 during the Steam Winter Sale.

Alongside the winter sale, Steam has released a list of the 100 top-selling games of 2018, based on gross revenue. That includes all sales of digital content, beyond the price of the base game. Steam separated the games into four tiers based on their earnings: platinum, gold, silver, and bronze.

Below, we've taken a look at all 12 games in the platinum rank. Surprisingly, only three of the platinum games were released during 2018, and another three are actually free-to-play. Because the games are judged by gross revenue, free-to-play games are boosted by smaller, microtransactions that charge players for in-game currency and other incremental content. Older titles can also continue bringing in revenue by selling new expansion content. 

Keep in mind that not all PC games are available on Steam, so popular titles like "Fortnite," "Overwatch," "League of Legends," and "World of Warcraft" are not considered.

Here are the 12 highest-grossing games of 2018:

SEE ALSO: The top 3 best-selling games of all time are a surprising group of games that have all sold over 100 million copies apiece

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"Warframe" by Digital Extremes

"Warframe" is a free-to-play online action game with a mix of mission-based objectives and open world gameplay. "Warframe" has been around since 2012, but the game has been experiencing a massive surge in popularity, thanks to ongoing support from developer Digital Extremes.

While the game is free, "Warframe" offers a wide selection of armor, weapons, and items that can bought up front with real-life cash. Dedicated players can buy the same items with currency they earn while playing the game.



"DOTA 2" by Valve

"DOTA 2" is a free-to-play game developed by Valve, the same company that owns and operates Steam. Originally a mod of "Warcraft III," "DOTA 2" has been around for more than a decade and helped create a brand-new genre of video game, the Multiplayer Online Battle Arena, or MOBA.

DOTA 2 features more than 100 playable characters and primarily earns revenue by selling cosmetic items for use in-game. This year, Valve also introduced Dota Plus, a monthly subscription that charges users for access to advanced statistics and exclusive features.



"Tom Clancy's Rainbow Six Siege" by Ubisoft Montreal

"Rainbow Six Siege" has been a shocking success in the very competitive market for PC first-person shooters. The "Rainbow Six" series of squad-based shooters dates back to the 90s, but "Siege" has shifted the franchise formula.

Players now choose from an ever-increasing roster of soldiers with special abilities called "operators." Ubisoft has been able to keep its player base invested in the game by releasing new operators regularly, and the cost of new operator packs helps the game stay sustainable as it enters its fourth year.



See the rest of the story at Business Insider

Netflix's 'Black Mirror' season 5 was delayed because 'Bandersnatch' took so long to make, but it's still coming in 2019

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  • "Black Mirror: Bandersnatch" producer Annabel Jones confirmed to The Hollywood Reporter that "Black Mirror" season five was delayed because the interactive movie took so long to make.
  • Netflix confirmed to Business Insider that season five is coming in 2019.

Last week, Netflix gave fans what they've come to expect in late December: more "Black Mirror." But it wasn't a new season of the sci-fi anthology series. Instead, it was the first "Black Mirror" standalone movie — with a few twists.

"Black Mirror: Bandersnatch" is an interactive film with at least five different endings and a trillion different permutations. It was two years in the making, and that creative complexity is why Netflix still hasn't released a fifth season of the show.

READ MORE: All 19 episodes of 'Black Mirror,' ranked from worst to best

Producer Annabel Jones confirmed to The Hollywood Reporter that the "enormous" amount of time it took to create "Bandersnatch" is why "Black Mirror" season five was delayed.

Since Netflix acquired "Black Mirror," which originated on the UK's Channel 4, in 2015, it has released season three in October 2016, season four in December 2017, and "Bandersnatch" last week (the first two seasons are also streaming).

However, Netflix confirmed to Business Insider last week that the fifth season is expected to arrive in 2019, we just don't know when.

"While Bandersnatch is a standalone film, it is not the sole film in Season 5," a Netflix representative said. "Season 5 will still return in 2019."

"Bandersnatch" has received mixed reviews from critics and has a 71% Rotten Tomatoes critic score.

Slate's Willa Paskin called it "perfect" for Netflix and Indiewire's Liz Shannon Miller wrote that it is "a hard-to-define, but impossible to forget, experience."

Others didn't praise "Bandersnatch." Brian Tallerico wrote for RogerEbert.com that he'd rather see another season of "Black Mirror" than another interactive movie.

CNN's Brian Lowry said that "Bandersnatch" "proves to be more of an interesting experiment than a creatively successful one."

SEE ALSO: Netflix's 'Black Mirror: Bandersnatch' is an interactive movie with 5 different endings, and fans can expect more 'Black Mirror' in 2019

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Watch the extreme workout regimen of a professional ballerina

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  • Kathryn Boren is a ballerina with American Ballet Theatre in the midst of her fourth consecutive season at the Met.
  • Boren supplements her ballet training and rehearsals with intense, ballet-centric workouts. She's gained more control of her body, making her a more free dancer. 
  • She works with trainers from celebrity-favorite gym DOGPOUND to create exercises that push her body to its limit.
  • Boren is also a certified personal trainer as of summer 2018.

Kathryn Boren: My name is Kathryn Boren. I'm a dancer at American Ballet Theatre. I started when I was about three years old, which is really young but probably by around age seven, I decided, "Yeah, I'm doing this seriously."

You know, when you're young and you're just dancing all the time, everything's - it's very easy for your body to adapt. As I started aging and becoming more aware of my body and the aches and pains and the strengths and weaknesses, I started to experiment with how I could make it easier in the studio, injury prevention, longevity, all that.

And so I started really getting into cross-training and fitness. I found out about Dogpound through a friend. I've known Nigel Barker, the photographer, for many years and he was one of the OG Dogpounders and he introduced me to Kirk Myers, the creator of Dogpound. And we just, we hit it off.

He offered to train me. He trained me once and he was like, "Wow, I could learn so much from working with a ballerina, like what kind of things you need, how I can help you, how you can help me." And then from then on, we just really got into it. So it's been about three years.

The guys would have such great ideas and exercises that nobody else could do, but they're like, "Maybe she can do it." And I would take it and I'd be like, "Yeah, this is great, but let's change it like this or like that," so it could more beneficial for ballet or just incorporating ballet moves. So then once that got started, fire just went off and I was like, "Let's see how crazy, how intense we can get." Of course staying safe and all that.

I find that a lot of body-weight-bearing exercises are really beneficial for ballerinas. I do a lot of core exercises. That's one of the most important things I feel like in ballet technique. We have to be able to control everything from our center and have that stability. I've always had a very hard time building muscle in my legs so I've tried to really focus on that, keeping them strong, stable, a lot of ankle stability, which I feel was really important for me.

When I was younger, I had very, very mobile, flexible ankles and it's a dangerous thing when you're doing a lot of pointe work. The training's just made me so much stronger and so much more in control of my body and I know my body so much better now so I know what it's capable of and how I can push it and how far it can go and I know I can still be in complete control of it.

We work really hard in the studio and we get a lot out of our classes and rehearsals, but there's a lot that we don't target or that we could be adding to our technique and our foundation. So, I think it's so important to add just a little bit extra in there. I mean, it gives you a great edge and I think it's really important. I've definitely built a lot more muscle, which has always been something very hard for me.

I've always had a very lean physique and it was hard to build muscle no matter what exercises I did or how much I ate. So, I feel like that's just made me a much more grounded, free dancer. I don't usually go too heavy on the upper body or when I do, I use very light weights just to keep the ballet physique. There is a certain way that we have to train in order to maintain the ballet physique and aesthetic. We don't want to bulk up.

I've come to find people think we don't eat. People think we're just like the movie "Black Swan," which we are not, I promise you. We're fun, normal people. We just have a very serious day job. I think people just think ballerinas can be stiff or rigid, cold, and I wish we could break that stigma and I think that with social media these days, people are being able to see us behind the scenes and in the studio being goofy, being backstage, eating a lot. I see a lot of food posts, but yeah. I'm a mouse, duh. Duh!

I will rest once a week. I don't like to stay away from class for more than three days at a time. It's just not good for the body or for my sanity. I recover, I get a lot of massages. I think cryotherapy has been really, really beneficial. I spend hours on my roller at home on my living room floor. Ice baths, Epsom salt, all the good things.

I'm a certified personal trainer now. So, I started training some of the dancers in the company and that's been such a cool experience. I think anything that challenges stabilization, you're gonna get the most out of the exercise.

My friend Rhys who's a great trainer and a great friend of mine at Dogpound, we've always tried to come up with the most crazy exercises or the most viral videos. And so we took the slide board out in the rain and I got on it and I was like going down into the splits and then coming back up, which is killer for your inner thighs, which is great for dancers. But yeah we shot it within five seconds, and I was totally drenched, but we got a cool video out of it. And yeah my thighs got a great workout.

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