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These are the 15 best video games to put your 4K HDR screen to the test

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Shadow of the Tomb Raider (22)

Televisions with 4K and HDR functionality are more affordable than ever, but there's still a lack of actual 4K HDR content to watch. Luckily, video game developers are constantly pushing the boundaries of new visual technology, and there's no shortage of new games to showcase the power of modern displays.

Also known as Ultra HD, or UHD, 4K describes the display resolution. 4K images are 3,840 by 2,160 pixels, making them about about four times the size of an image at 1080p, the highest resolution currently offered by cable broadcasts. HDR is used to describe images with a high-dynamic range. As the name implies, displays with HDR have a higher contrast between lights and darks and a larger overall range of colors than older displays.

Video games are especially good for showing the effect of 4K and HDR due to their wide range of environments, dynamic animations, and dramatic shifts in perspective. From basketball courts and race tracks to ancient tombs and foreign planets, video games give the viewer the greatest control over what appears on their screen. They also have a higher frame rate than movies, meaning more images appear on the screen per second.

Middle-earth: Shadow of War

To play video games in 4K or with HDR, you'll need a console or PC strong enough to output the high resolution graphics. Gaming PCs capable of 4K and HDR vary in specs, but you can certainly build your own to turn your TV into a full-fledged media center.

For those looking for a more standard 4K solution, there are two main console options: the PlayStation 4 and the Xbox One. 

The standard PlayStation 4 costs $299 and can output HDR images, but it's not capable of 4K. A more expensive version of the console, the PlayStation 4 Pro, is 4K ready for $399.

The Xbox One has more variations, but both the $299 Xbox One S and the $399 Xbox One X are capable of 4K and HDR output. Certain games on the Xbox One X, even those without 4K or HDR output, will have better visual performance and load times compared to the S model.

Unfortunately some of the best looking games were developed specifically for Xbox One or PlayStation 4, so it's important to choose your console wisely.

Here are 15 of the best games to test your 4K HDR screen:

SEE ALSO: The game developer behind 'Grand Theft Auto' and 'Red Dead Redemption' is embroiled in an ongoing controversy — here's what's been going on

"Shadow of the Tomb Raider" (PS4, X1, PC)

The jungle environments of "Shadow of the Tomb Raider" are great for showing off the effect of HDR. Heroine Lara Croft makes her way through dimly lit caverns, sparkling canopies, and crystal clear water as she searches for ancient artifacts.

The game has added enhancements on Xbox One X, and the developers took great detail in rendering Lara's hair and her acrobatic climbing animations. "Shadow of the Tomb Raider" and many of the other games on this list feature a camera mode to let players capture their favorite visuals from all angles.



"Middle-earth: Shadow of War (X1, PS4, PC)"



"God of War" (PlayStation 4 Exclusive)



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MIT is giving you control of a real person on Halloween in a dystopian game that sounds like an episode of 'Black Mirror'

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beeme internet social experiment halloween hands mit media lab

  • MIT Media Lab is hosting a mass online social experiment on Halloween at 11 p.m. EDT.
  • Called "BeeMe," the goal of the "dystopian game" is to let participants control an actor and defeat an evil artificial intelligence program.
  • Internet users will program the actor by crowdsourcing commands and then voting on them.
  • BeeMe's creators say they want the project to stoke conversations about privacy, ethics, entertainment, and social interactions.

This Halloween, the creepiest event to attend might be a mass online social experiment hosted by researchers at the Massachusetts Institute of Technology.

MIT is famous for churning out some of the world's top engineers, programmers, and scientists. But the university's Media Laboratory is increasingly known for launching experimental projects in October that are designed to make us squirm.

In 2016, researchers at the MIT Media Lab created the artificial-intelligence program Nightmare Machine, which converted normal photos into into macabre images. (The results were predictably creepy.) Then in 2017, a researcher made AI software called "Shelley" that learned how to write its own horror stories. (These were also creepy.)

This year, members of MIT Media Lab are taking their desire to freak us out to the next level with a project called "BeeMe."

BeeMe is described in a press release as a "massive immersive social game" that aims to "shed a new light on human potential in the new digital era." But it also sounds like a choose-your-own-adventure episode of the show "Black Mirror."

"Halloween night at 11 p.m. ET, an actor will give up their free will and let internet users control their every action," Niccolò Pescetelli, who studies collective intelligence at MIT Media Lab, told Business Insider in an email about BeeMe.

Pescetelli added: "The event will follow the story of an evil AI by the name of Zookd, who has accidentally been released online. Internet users will have to coordinate at scale and collectively help the actor (also a character in the story) to defeat Zookd. If they fail, the consequences could be disastrous."

How MIT will let you control a person

beeme internet social experiment halloween mit media lab

The project's slogan is: "See what I see. Hear what I hear. Control my actions. Take my will. Be me."

The full scope of gameplay is not yet public. However, Pescetelli, BeeMe's social media accounts, and promotional materials reveal a few key details.

The person being controlled will be a trained actor, not anyone randomly selected. Who that actor will be and where they will be located won't be disclosed, Pescetelli said. He said he expects the game to last about two hours, but added "it will be the audience who ultimately decides" how long the game will go on.

There will be limits to what crowd-generated commands can make the actor do.

"Anything that violates the law or puts the actor, their privacy, or their image in danger is strictly forbidden," Pescetelli said. "Anything else is allowed. We are very curious about what [is] going to happen."

beeme internet social experiment halloween vote command mit media lab

Participants will control the actor through a web browser, in two ways.

One is by writing in and submitting custom commands, such as "make coffee," "open the door," "run away," and so on. The second way is by voting up or down on those commands, similar to the system used by Reddit. Once a command is voted to the top, the actor will presumably do that very thing.

This is the origin of the word "bee" in the project's name: Internet users will have to act collectively as a "hive" to progress through the game.

BeeMe's Twitter account shared an eerie teaser video of the game on October 15.

"Many people have played an augmented reality game, but BeeMe is reality augmented," Pescetelli said in a press release. "In BeeMe an agent gives up their free will to save humanity — or perhaps to know whether humanity can be saved at all. This brave individual will agree to let the Internet pilot their every action."

The whole event will be broadcast live at beeme.online.

"In theory there is no limit to the number of users that the platform can support, but we will know for sure only on Halloween," Pescetelli said.

Why the researchers created BeeMe

beeme internet social experiment halloween message mit media lab

The BeeMe project is made by eight people, will cost less than $10,000, and quietly went public in May 2018, when it joined Twitter as @beeme_mit. The tweets posted by the account capture some of its thinking and evolution.

One tweet quotes philosopher Marshall McLuhan, who famously wrote in 1964 that "the medium is the message" — meaning that any new way to communicate influences what we say, how we say it, and ultimately what we think. McLuhan, who lived until 1980, is described by his estate as "the father of communications and media studies and prophet of the information age."

The account also references other visionaries, including analytical psychologist Carl Jung, social scientist Émile Durkheim, and biologist Charles Darwin.

"[In] the long history of humankind (and animal kind, too) those who learned to collaborate and improvise most effectively have prevailed," BeeMe tweeted in August, quoting a famous saying of Darwin's (and likely as a tip on how to win the game).

Another tweet highlights a shocking act of performance art called "Come Caress Me," created in 2010 by Amir Mobed. In the installation, Mobed stands before a huge target with a metal bucket on his hed, and volunteers are led into the room to shoot him with a pellet gun. (Many do, not seeming to understand the ammunition is real.)

These and other BeeMe posts seem to reflect what the experiment strives to be on Halloween: Something that is on its surface fun, but reveals some hidden truths about ourselves and our digital society.

In a release sent to Business Insider, the project described itself this way: "BeeMe is a dystopian game that promises to alter the face of digital interactions, by breaking the Internet's fourth wall and bringing it back to reality. BeeMe wants to reopen a serious — yet playful — conversation about privacy, ethics, entertainment, and social interactions."

Whatever the game ends up teaching those who play or watch it, we'll find out on Halloween if humanity can pull together to save itself — or fail in dramatic disarray.

This story has been updated with new information.

SEE ALSO: Watch a haunting MIT program transform photos into your worst nightmares

DON'T MISS: An MIT startup made a simple device that turns filthy car exhaust into beautiful ink

Join the conversation about this story »

NOW WATCH: Four MIT graduates created a restaurant with a robotic kitchen that cooks your food in three minutes or less

Forget about 'Fortnite' — the new 'Call of Duty' makes 6 brilliant changes to the Battle Royale formula

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Call of Duty: Black Ops 4 (Blackout)

For the first time in years, the new "Call of Duty" has something truly new: a Battle Royale mode, along the lines of "Fortnite" and "PlayerUnknown's Battlegrounds."

It's still got traditional multiplayer modes like Control and Deathmatch, and the fan-favorite "Zombies" mode, but the big addition in "Call of Duty: Black Ops 4" is the Battle Royale mode: Blackout.

In a surprising twist, the "Call of Duty" version of the insanely popular Battle Royale game type is a fresh, innovative take on Battle Royale— rather than the copycat mode that many were expecting. It's so good, in fact, that "Fortnite" and the rest of the Battle Royale competition could take a few cues from Blackout. 

SEE ALSO: The new 'Call of Duty' has a surprisingly fantastic Battle Royale mode aimed directly at 'Fortnite'

1. The Blackout map is still huge, but it's small enough to easily traverse the entire thing in a match.

The vast stretches of open world you'll find in games like "Fortnite" and "PlayerUnknown's Battlegrounds" ("PUBG") don't really exist in the "Call of Duty" Blackout mode.

Instead, it's pretty easy to run from major area to major area while stopping on the way for supplies in various abandoned houses and gas stations. 

Blackout's one map is a collage of major "Call of Duty" multiplayer maps, all stitched together:

Call of Duty: Black Ops 4 (Blackout)

The speed at which you can run from one area to the other means less time spent running in terror in the wide open, hoping against the odds that no one's spotted you through the lens of a sniper rifle.



2. The vehicles, especially the ATV, are far better and easier to drive than in any other Battle Royale game.

There are two main land-based vehicles in "Blackout": the ATV seen above, and a large-ish flatbed truck. Both are delightful in their own ways.

The ATV is incredibly fast and versatile. Sure, you're out in the open, but you're going to so fast (and able to hop off just as quickly) that the risk if well worth the reward. And if you're playing in duos? Your buddy can hop on the back and fire at fools while careening over yet another hill.

In the case of the truck, it's like driving a mobile bunker. Pull up to a house, hop out of the driver's seat and into the flatbed: Voila! Instant cover! 

In both cases, vehicles are able to traverse vast swaths of the map. No gas required (like "PUBG") and no wonky driving physics (also like "PUBG"); no friend required to push the shopping cart (like "Fortnite").



3. The "Quick Equip" function is a game changer for Battle Royale on consoles.

One of the worst things about "Fortnite" is how needlessly complicated its controls are. Just swapping between weapons is needlessly complex, to say nothing of learning how to drop items and build.

Blackout smartly streamlines those systems into a simple "Quick Equip" menu.

At any time, simply tap up on the d-pad and you'll see a quick and easy way to access your entire inventory. From here, you can quickly add attachments to weapons, switch consumable items out for other consumable items, and use perks (I'll get those in a moment). 

And, given that we're talking about a Battle Royale game, inventory rapidly expands throughout each match — thus, having the Quick Equip function is a real game changer. You don't have to be a pro to quickly swap grenade types! Hooray!



See the rest of the story at Business Insider

I bought a used Nintendo Switch console that was refurbished by Nintendo itself, and I'm happy I didn't buy it new

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Nintendo Switch

Up until recently, I was on the fence about the Nintendo Switch.

Apart from the great games, getting a nice little discount on a used unit that's been refurbished by Nintendo itself helped push me over the edge.

I found Nintendo's own refurbished standard Switch consoles on eBay for $265, which makes for a $35 discount off the $300 price tag of a brand-new unit. 

After taxes, I paid $281 for the refurbished Switch, versus the $317 I would have paid after taxes on Amazon. That's a tidy little $36 discount. Those in the US know that taxes can vary, so my particular example might not apply to those outside of Connecticut where I bought the Switch. 

It doesn't seem like much, but it's an extra $36 to spend on games or a microSD card to expand on the Switch's paltry 32GB of onboard storage. I could get this $35 200GB microSD card for tons more games, for example.

All in all, I'm happy I didn't spend the extra $36 to buy a new Nintendo Switch, which would have felt like $36 wasted after knowing how good the refurbished units are — especially since you get Nintendo's factory one-year warranty with refurbished units, too. 

And much like my experience with a used MacBook Pro I bought refurbished from Apple itself, it felt like I got my used Nintendo Switch from Nintendo rather than the previous owner. 

Unfortunately, at the time of writing, Nintendo seems to have raised the price of a refurbished Switch from $265 to $275 on eBay. Still, I'd say it's worth the discount over buying a brand new model. It really doesn't seem necessary to buy a brand new model when refurbished units are so good. 

Check out the used Nintendo Switch I bought that was refurbished by Nintendo itself:

SEE ALSO: Buying a MacBook Pro from Apple's Refurbished Mac store was the best decision I made when getting a new computer

The console came in a brown packaging box, which contained a white refurbished Nintendo Switch box.

Inside the box, everything was properly packaged and wrapped in plastic. It looks like the packaging of a brand-new device. On the box, it says the unit was cleaned, tested, and inspected. 

It included everything that comes with a new Nintendo Switch, including the Switch console itself, the dock, two controllers, a controller adapter, an HDMI cable, a USB-C power brick, and the strap accessories for the remote. 



The Switch console itself came in perfect condition.

There were no signs of scratches, blemishes, or that the console had been used at all.

refurb switch back



The controllers also arrived in perfect condition.

There was no indication that anyone had used these controllers before, at all. If they aren't new, they could easily pass as brand-new. 



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'Halloween' earned $77.5 million over the weekend, the biggest opening ever for the franchise

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halloween

  • "Halloween," the new direct sequel to the 1978 classic original, took in an estimated $77.5 million over the weekend.
  • It's the biggest opening even in the franchise and for a movie produced by Blumhouse Productions.
  • "Halloween" is the second-biggest opening for a horror movie, behind 2017's "It" ($123.4 million).

Michael Myers showed this weekend he can still get butts in the seats. Director David Gordon Green's sequel to John Carpenter's legendary original 1978 movie, which he penned with Danny McBride, brought in an estimated $77.5 million.

That's the biggest opening ever for the "Halloween" franchise and the best for any Blumhouse movie. "Halloween" is also the second-biggest opening weekend ever for an October release (just below the $80.2 million earned by "Venom" three weeks ago), and second-biggest opening ever for a horror movie. The first being Warner Bros.' "It" in 2017 ($123.4 million).

Audiences and critics alike loved this latest "Halloween" sequel, which took the "Star Wars: The Force Awakens" formula of paying homage to many of the traits of the original movie.

Excitement for the movie has been high since the project was announced in 2016, as the franchise creator John Carpenter confirmed his involvement as an executive producer, which marked the first time he'd be directly involved in a "Halloween" movie since 1982's "Halloween III: Season of the Witch" (for which he was a producer). Carpenter also created new music for the movie, adding to his already iconic score from the original.

halloween

Also signed on to reprise the role of Michael Myers' obsession, Laurie Strode, was the franchise's star, Jamie Lee Curtis.

And if that wasn't good enough, Jason Blum's Blumhouse Productions also came on board. The perennial horror production house has been providing studios with huge box office profits on its low budget thrillers for years.

In fact, it did just that for Warner Bros./New Line in early September with the huge $53.8 million opening for "The Nun," which is the biggest opening ever for any of "The Conjuring" movies. "The Nun" has since earned over $360 million worldwide — a fantastic return on a $22 million budget.

Universal/Blumhouse could be seeing an even bigger profit with "Halloween." The new Michael Myers horror was made for just $10 million.

Industry projections had "Halloween" coming in around $60 million to $70 million over the weekend, but the news gradually got better and better that Universal would top the projections.

On Thursday it took in $7.7 million, helping the movie to a $33.3 million Friday (second-best Friday for a horror, behind "It" with $50.4 million). On Saturday, the movie took in a healthy $27.3 million (it played on over 3,900 screens, domestically).

Globally, the movie has brought in $91.8 million.

Forty years after Carpenter's first "Halloween," it looks like the franchise has no signs of slowing down.

SEE ALSO: The new "Halloween" movie was going to kill off a main character — then creator John Carpenter stepped in

Join the conversation about this story »

NOW WATCH: A top movie actor reveals how he learns different accents

The future is bright for Netflix and bleak for basic cable — these 3 charts show why (NFLX)

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Reed hastings

  • Traditional pay TV faces a bleak future, a new survey indicates.
  • Nearly a third of consumers now say they don't subscribe to any kind of multi-channel pay TV service.
  • Meanwhile, a plurality of US consumers say Netflix is the service they most frequently watch on their TVs, and it's significantly ahead of basic cable service.
  • Among Millennials, Netflix's lead is even larger.

We just got another glimpse at how much trouble the traditional pay TV business is in because of Netflix and online streaming.

The portion of US consumers who don't subscribe to any kind of traditional pay TV service is now nearly one in three, according to a new survey from Cowen Equity Research. Among all consumers, basic cable is now a distant second to Netflix when it comes to the service they say they use most often to watch video content on their televisions. And among Millennials, basic cable is no. 3, topped by not just Netflix, but YouTube too.

stranger thingsThe survey "once again highlights the importance of Netflix in the home, particularly among Millennials," Cowen analyst John Blackledge said in the research report that contained the survey data. Netflix's well-publicized push to invest in original, high-quality shows and movies, he continued, "likely ensures [it] the top spot in the living room over time."

Some 19% of consumers are cord cutters — those who formerly had a cable or satellite subscription but have dropped it — according to Cowen's report, which surveyed 2,500 people total. Another 12% are so-called "cord nevers," people who have never signed up for a traditional pay TV service.

That data roughly corresponds with recent research from Leichtman Research Group. At the end of the second quarter, some 91.3 million US households — about 72% — had some kind of multi-channel pay TV service. That was down from 88% of US households in 2010.

Consumers are tuning in Netflix instead of basic cable

Basic cable used to be the dominant form of TV watching. But no more. It's been displaced by Netflix.

Some 27.4% of consumers say that the video service they watch most often on their television is that of the streaming giant, according to Cowen's survey. Just 20.2% of consumers said basic cable is their most frequently viewed video service. Another 17.5% of consumers said broadcast TV was their most frequent choice.

Cowen chart on most most frequently watched video services, comparing Netflix with basic cable and YouTubeThings were even worse for traditional TV providers among younger consumers. Among consumers aged 18 to 34, streaming services ranked first, second, and fourth in terms of the video services they most frequently watched on their televisions.

A whopping 39.6% in that age group said they were most likely to tune in Netflix on their television than any other video service. In second place was YouTube, the top choice among 16.9%. In fourth place was Hulu, with 8.3%.

Basic cable came in third, the top choice among just 12.4% of those in that age group. Broadcast television was a distant fifth, with 7.1% support.

Cowen survey on most frequently viewed video services, comparing Netflix with basic cable and YouTube among MillennialsEven if all the cord cutters and cord nevers are excluded, things don't look particularly good for traditional TV service providers. Although basic cable took the top spot among these consumers in terms of the video services they watch most often, it's lead was tiny. It was the top choice among just 26% of these consumers; Netflix, by contrast, was the most frequently viewed service among 24.9% of them.

Cowen survey on most frequently watched video services, comparing Netflix with basic cable and broadcast among people who haven't cut the cord.As part of the report, Blackledge reiterated his "outperform" rating and $400 price target on Netflix's stock. That target was pushed slightly further away with Wednesday's broad market selloff. Netflix shares finished Wednesday's regular session down $29.82, or 8.4%, at $325.89.

SEE ALSO: Netflix's 1 million subscriber miss is exactly why it’s time for the company to stop hiding a critical part of its business

SEE ALSO: Netflix has hit a speed bump with original series and movies, and it could spell bad news for investors

SEE ALSO: Netflix dominates the US streaming market, but it may soon be an even bigger hit overseas

SEE ALSO: Netflix is now the most popular TV service in the US — here's why its lead is likely to only get larger

Join the conversation about this story »

NOW WATCH: An environmental group is testing giant floating pipes to clean up oceans

Grimes and Elon Musk seem to have reconnected — here's what you need to know about the Canadian singer and producer who is spending time with Tesla's CEO (TSLA)

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Grimes

At the Met Gala in early May, a surprising new couple showed up on the red carpet: billionaire tech CEO Elon Musk and Canadian musician and producer Grimes.

While Musk has long been known to date successful and high-profile women, the two made a seemingly unlikely pairing. Shortly before they walked the red carpet together, Page Six announced their relationship and explained how they met — over Twitter, thanks to a shared sense of humor and a fascination with artificial intelligence.

Since they made their relationship public in May, the couple has continued to make headlines: Grimes for publicly defending Musk and speaking out about Tesla, and Musk for tweeting that he wants to take Tesla private, sparking an SEC investigation.

But shortly after Musk's run-in with the SEC, Grimes and Musk unfollowed each other on social media, igniting rumors that the pair had broken up. 

Now, it appears that the couple is spending time together again: they were spotted with Musk's five sons at a pumpkin patch in Los Angeles last weekend. 

For those who may still be wondering who Grimes is and how she and Musk ended up together, here's what you need to know about the Canadian singer and producer.

SEE ALSO: How to dress like a tech billionaire for $200 or less

Grimes, whose real name is Claire Boucher, grew up in Vancouver, British Columbia. She attended a school that specialized in creative arts but didn't focus on music until she started attending McGill University in Montreal.

Source: The Guardian, Fader



A friend persuaded Grimes to sing backing vocals for his band, and she found it incredibly easy to hit all the right notes. She had another friend show her how to use GarageBand and started recording music.

Source: The Guardian



In 2010, Grimes released a cassette-only album called "Geidi Primes." She released her second album, "Halfaxa," later that year and subsequently went on tour with the Swedish singer Lykke Li. Eventually, she dropped out of McGill to focus on music.

Source: The Guardian, Fader



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All the TV shows that have been canceled recently

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The Break With Michelle Wolf

A slew of TV shows were canceled in 2017, and the list of shows canceled in 2018 has grown rapidly since May as networks decide their schedules of new and returning shows, and figure out what they're doing in 2019.

Despite slightly better reception for its second season that dropped in September, Netflix has canceled "Iron Fist" after two seasons, a show that wasn't a hit with critics. Days later, Netflix canceled Marvel's "Luke Cage," leaving many wondering why these seemingly successful superhero shows are getting the axe. 

So far in 2018, networks have canceled fan favorites like "The Last Man on Earth" and "Quantico." Fox also canceled its quirky cop comedy "Brooklyn Nine-Nine," but NBC picked it up for another season less than two days later.

ABC also canceled the previously renewed "Roseanne" revival, after Roseanne Barr posted a racist tweet about former Obama adviser Valerie Jarrett. However, ABC announced a spin-off called "The Conners" without Barr coming this fall.

In 2018, the streaming giants are canceling more shows than ever as well, with many getting cut on Amazon, Hulu, and Netflix

So if you're wondering why a show you love hasn't returned in 2018, it might have been canceled. (You can also use this list to see what shows are not returning in the fall or in 2019.)

Here are all the shows that were canceled in 2017 and 2018, including those from networks and streaming services like Netflix, Hulu, and Amazon:

SEE ALSO: All the confirmed original shows coming to Netflix in 2018

Canceled in 2018:



"The Mayor" — ABC, one season



"Chance" — Hulu, two seasons



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All the TV shows that have been canceled in 2018

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iron fist

As the year flies by, the list of canceled TV shows piles up.

While there's been somewhat of a quiet period since May, some networks have cut shows throughout the summer and fall.

The most recent cancelations come from Comedy Central and Netflix. Comedy Central announced that "Nathan for You" is ending after four seasons. And Netflix recently canceled "Iron Fist" after two seasons, and announced that "Orange is the New Black" will end with its upcoming seventh season. 

ABC canceled the previously renewed "Roseanne" revival in late May, after Roseanne Barr posted a racist tweet about former Obama adviser Valerie Jarrett. However, ABC debuted a spin-off called "The Conners" without Barr.

In other notable cancellations, USA's critically acclaimed "Mr. Robot" will end with its upcoming fourth season, and CBS' "The Big Bang Theory" is ending after 12 seasons. 

We'll update this list as more are announced.

Here are all the shows that have been canceled this year, including those from networks and Netflix:

SEE ALSO: The worst TV show of every year since 2000, according to critics

Amazon



"Jean-Claude Van Johnson" — Amazon, one season



"I Love Dick" — Amazon, one season



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YouTube TV is giving subscribers a $10 credit because the service went down — but you have only until Wednesday to claim it (GOOG, GOOGL, AAPL)

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YouTube TV

  • YouTube went down for an hour last week.
  • People who pay a monthly subscription for YouTube TV are being offered a free week of service or a $10 credit, depending on how they pay for the service. 
  • If you were affected you have until Wednesday to apply for the credit. 

Last week, YouTube went down for over an hour.

It was a rare outage for the Google-owned video service, and it left YouTubers and viewers alike wondering what to do without their favorite free content.

But some people pay for YouTube. Subscribers to YouTube TV pay $40 per month to get a batch of live channels and TV programs — and that service wasn't working either when YouTube went down. 

Now, YouTube is making up for it with $10 credits — but you only have until Wednesday to tell the company you want to redeem it. 

"We’re sorry about the unexpected YouTube TV interruption on October 16th. We love our TV as much as you do, and our goal is to make sure that you can access your events and shows — whenever and however you want," YouTube said on its help page.

"To help make this right, we’d like to give you a week of free service. Please contact us via this form before Wednesday, October 24th at 11:59 PM PT, and we will credit your account," it continued. 

Anyone who's been affected should receive an email from YouTube. 

If you subscribe to YouTube TV through Apple's App Store, you should see a $10 App Store credit "appear in your App Store account in the coming weeks," according to a tweet from Fast Company's Harry McCracken.

YouTube TV

 

SEE ALSO: The future is bright for Netflix and bleak for basic cable — these 3 charts show why

Join the conversation about this story »

NOW WATCH: An environmental group is testing giant floating pipes to clean up oceans

Jonah Hill explains how he got music from legends like Morrissey and A Tribe Called Quest in his directorial debut, 'Mid90s'

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6.Mid90s_stills_18 Tobin Yelland A24 final

  • "Mid90s" is seeped in all things from the 1990s, from the way it's shot to the way the kids talk and the clothes they wear.
  • But the soundtrack is the standout, as Hill got songs from the biggest names of the decade.
  • Hill told Business Insider the process to get the memorable songs — and it wasn't from writing a big check.

 

Jonah Hill doesn't just bring you back into the 1990s with the way he shot and wrote "Mid90s." He also brings you back with the music he hand-picked.

Hill's directorial debut, which expands across the country on Friday, explores the life of 13-year-old Stevie (Sunny Suljic) as he finds acceptance in the world by befriending a group of skateboarders. And through that journey Hill sprinkles needle drops from some of the best musicians of the decade — Nirvana, A Tribe Called Quest, and Wu-Tang Clan, to name a few.

But it wasn't as easy as Hill writing a big check to get the songs he wanted. He basically cold called or wrote letters to the artists and convinced them to be involved.

"We didn't have a big music budget," Hill told Business Insider. "I music supervised the movie, so every song in the movie, that song was written in specifically for that scene. And we got every song."

Whether it's Stevie sneaking into his older brother's room and staring in awe at the posters of musicians on the wall, or a song playing in the background in a scene at a restaurant, Hill crafts a world through the music that is a mixture of nostalgia and authenticity (matched by the movie's score from Trent Reznor and Atticus Ross). And to get what he wanted, Hill would even go beyond letters and phone calls.

"I just showed people the film and really told them emotionally what it means to have that song at that moment in the movie," Hill said.

And that included going to the most elusive in the business, like Morrissey and Herbie Hancock.

"Morrissey was the first to say yes — I figured he would be the hardest, and he was lovely," Hill said. "Once I got Morrissey and Q-Tip, then I got Trent Reznor and Atticus Ross to score it, people were aware that it was something of quality because I was lucky enough to get those cosigns. Then we went from there."

So which, out of these legends, was the hardest to get an okay from?

"The hardest, by far, was Herbie Hancock," Hill said. "He doesn't license his music for films, and I wrote him a letter about what that meant to me. He was so cool to give us that."

"Mid90s" is currently playing in theaters.

SEE ALSO: "Am I mature enough to lead a group of people?": Jonah Hill opens up about the anxieties and triumphs in his 4-year journey to make his acclaimed directorial debut, "Mid90s"

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DJs like Laidback Luke say their mental health is being damaged by the brutal pressures of the music industry following the death of Avicii

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avicii

  • Olga Heijns, who manages high-profile dance music artists like Laidback Luke and Blasterjaxx, told Business Insider the death of Swedish DJ Avicii in April has "accelerated change" in the industry.
  • Avicii's death was by suicide. Two years prior, he had retired from touring after repeatedly warning that the lifestyle was going to kill him, but that he was being pressured to continue.
  • A number of other dance artists, including Laidback Luke, have publicly experienced "burnout" and have even quit the tour circuit because of it.
  • A 2016 study showed that 69% of musicians had experienced depression, while 71% have had panic attacks and/or high levels of anxiety.
  • This is heightened in the Electronic Dance Music (EDM) world, where artists get little sleep and play shows year-round.
  • Laidback Luke told Business Insider that in 2018 "we finally get to talk about it, you're finally not being judged."
  • However, he believes there should be guidelines on how many shows a DJ can play and how many flights they can take.
  • Heijns also stresses there's a "huge role" for managers, labels, and agents to let artists know it's OK to say no — and that they're not expected to be "always on."

My memory of Avicii, the Swedish DJ and producer who was found dead in Oman in April, is a good one.

During my final year at Western University in Ontario, Canada, I went to one of his shows with some friends, dressed in neon and wearing sunglasses at night like an idiot.

The atmosphere — and the music — were euphoric, and his energy on stage was contagious.

It was the one and only time in my life I experimented with drugs.

I got home at around 4 a.m. covered in sweat, took a shower, and slept until what must have been mid-afternoon the next day.

It was the type of night most people have once or maybe a handful of times before getting on with their life.

But for EDM DJs, this lack of sleep, demand for energy, and even involvement in drugs and alcohol can happen every night.

Olga Heijns, who looks after high-profile dance music artists through her management company Unmanageable Artists, knows this all too well.

Heijns' career in music saw her work in promotion and for labels like Colombia Records before she entered the world of management in 2001.

Over the years that followed, she developed a number of other businesses — including a booking agency, a publisher, and her own label, Mixmash Records — but is now focused mainly on artist management.

Throughout her time in the industry, she has seen a number of her artists experience "burnout" from the lifestyle — including Dutch DJ and record producer duo Blasterjaxx and fellow Dutch DJ and music producer Laidback Luke, an artist she currently works with who was a close friend and mentor to Avicii, real name Tim Bergling.

The pressures of the EDM world

Avicii

Berling's death was by suicide at the age of 28, with his family stating he "could not go on any longer" and "wanted to find peace."

He had retired from touring in 2016, citing a series of health concerns that included acute pancreatitis, in part due to excessive drinking.

In a documentary titled "Avicii: True Stories," released in October 2017, he repeatedly warned that the touring lifestyle was going to kill him, but that he was being pressured to continue.

"There's a huge difference between [artists in the dance space] and artist in the pop/rock/hip hop scene," Heijns told me.

For starters, she said that other artists are used to a more cyclical life.

"If they're successful, they'll have a two year tour, come off the road, spend Christmas, holidays, and birthdays with family back home, take some time off, then go back into the studio," she said. "There's an end to it.

"With DJs, it just goes on full year round. There's always a holiday somewhere, which means there's a dance party. There's summer or a festival around the world at all times."

Because of this, she said a lot of dance artists have the idea that they can't miss out.

"'This is the one show that will be super important, I can't afford to miss it,' they'll say. They're suffering from a pressure that's not comparable anywhere else. It's constant deadline upon deadline."

'Everything is personal'

Olga Heijns

It often goes unsaid that it's not just the artist who experience the pressure, but also their teams and managers — like Heijns — too.

"The professional team to a certain extent are suffering from strenuous demands," she agreed.

However, she added that for an artitst, "everything is personal."

"People will judge me, my appearance, the things I say. That adds up a little bit with the pressure of the world leaning on you."

"There's very little difference between what an artist in dance music does and their personal sphere," she said. "When they get feedback on Instagram and criticism on Facebook, everything feels really personal. It's a little bit of a rabbit hole."

She added: "Representing various artists, I can see criticism on a post, but it's not directed at me. There's a lot more distance between what they experience and what we experience."

Speaking to me last week, 42-year-old Laidback Luke, born Lucas Cornelis van Scheppingen, agreed. "My manager works super hard, she's always online, you can always reach her, but the difference is that I'm in the public eye as well. People will judge me, my appearance, the things I say. That adds up a little bit with the pressure of the world leaning on you."

The signs of burnout aren't always clear

hardwell

It's not always obvious when the pressure is becoming too much for an artist until it's too late, according to Heijns.

She represented Blasterjaxx at the time when Idir Makhlaf from the duo made a public statment saying he was coming off the road due to panic and anxiety attacks.

"I noticed that touring did not sit good with Idir at all, he was definitely showing all the signs of suffering from anxiety," she said, but added that he felt 'I'm not supposed to feel like this, I can't let my partner down, If I stop I basically sabotage him too.'"

She said while there was an "overwhelming response" to his statement that he would no longer tour, certain people in the industry clearly didn't understand.

"Certain promoters were saying 'If you make a goodbye gig I'll pay you X, Y, Z,' using it to try and negotiative something out of this," she said.

Just last month, Dutch DJ Hardwell — or Robbert van de Corput — announced he would no longer be touring, citing that his career "leaves too little energy, love, creativity and attention for my life as a normal person to do so."

Heijns said Hardwell  "seemed in great spirits" and had said he was working out and taking time off.

"For us, there were zero signs for Robbert... It sounded like he was making all the right decisions, and still only a few weeks later it was the straw that broke the camel's back apparently."

"The study also found that musicians may be up to three times more likely to experience depression than the general public."

According to a study of 2,211 musicians published by UK charity Help Musicians in 2016, 69% of respondents had experienced depression, while 71% have had panic attacks and/or high levels of anxiety.

The study also found that musicians may be up to three times more likely to experience depression than the general public.

A separate Help Musicians UK study of 500 participants found that the stressors that could impact a musician's mental health included lack of sleep, consistency, and proper diet, physical conditions, performance anxiety, fear of judgment, loneliness, discrimination, bullying, and familial problems.

While it can be depression they experience, some have also cited what's known as "burnout."

In a blog post for Psychology Today, Susan Biali Haas, M.D. wrote that the two conditions can overlap — but for a person to be diagnosed with burnout, three components need to be present.

These are "emotional exhaustion" (feeling tired all the time, and even after time off), "cynicism/depersonalization," which she described as having "a growing sense of detachment from your work," and "reduced personal efficiency," or losing confidence in the ability to do your job. "You work harder and harder, but seem to accomplish less," she wrote. "Your productivity has dropped significantly, and your belief in yourself has fallen along with it."

Having already suffered from two burnouts in his life, Laidback Luke — another artist I witnessed on stage during my university days — recently reached his threshold once again.

"I was always the kid that would say burnouts are for sissies, that's not going to happen to me, [but] after half a year or a year of not sleeping... not eating well, I finally hit my threshold, [and] all I could do is lay in bed for two weeks feeling major anxiety," he told me.

Laidback Luke

He said that his symptons were different every time, from a change in sleeping and eating patterns the first time around and not being able to switch off to using alcohol to "run away from real life."

His most recent burnout, however, started after the death of Avicii, to whom he was close.

"I was at the playground with my daughter but it felt like 1,000 men were coming to get me."

"All of a sudden I would be in regular environments, I would get chills or tinglings inside of my body... [They would keep] on building a little bit," he said.

He began to have "huge panic attacks" as well.

"My whole world was caving in," he said. "I was at the playground with my daughter but it felt like 1,000 men were coming to get me."

Heijns added that she didn't see it coming.

"He's not a new kid on the block, he guides other young talents, in reality he has all the tools. He knows we support a healthy and balanced lifestyle and still, it took him experiencing the passing of Avicii, and then also Hardwell announcing he was taking time off to look after himself, for it to have a serious impact on Luke, for him to realise 'my pace is still too fast.'"

Laidback Luke predicted Avicii's death in 2016

Laidback Luke:Avicii

Avicii had joined a forum for young artists and producers set up by Luke, who Heijns called "a coach to all these kids," at a young age.

Heijns added that the first gig Avicii ever played was for Luke at an event in Miami, and he went on to release under Luke's record label.

"He gave me a very sincere but oh-so-tired smile when he saw me. Soon after, he was onstage playing his amazing music — and that's when it dawned on me. This wonderful and talented kid might not overcome his struggles."

"It was a mentor/mentee relationship," she said. However, of Avicii's struggles, she added: "One of the biggest heartbreaks for Luke was that he could see it happening."

In 2016, Luke wrote an op-ed for Billboard calling for fans to pay attention to what was going on in the industry after Avicii announced his retirement from live performances following health issues related to alcohol and exhaustion.

"The first few years of heavy touring can have a major impact on a person's life, health, and sanity," he wrote. "DJs on tour average about four hours of sleep per night, and with drinking, ­afterparties, adulation and everything that comes with it, it's easy to lose oneself."

He wrote that when he saw Bergling in August 2015, he "looked terrible."

"He gave me a very sincere but oh-so-tired smile when he saw me. Soon after, he was onstage playing his amazing music — and that's when it dawned on me. This wonderful and talented kid might not overcome his struggles."

It was at that moment he envisioned his friend, then 26, joining the infamous "27 club" of music and film stars who died at that age.

"It sounds horrible but it's the truth, and I can't take back the ­overwhelming sense of frustration I felt," he wrote. "It was like ­watching Amy, the recent Amy Winehouse ­documentary, and suddenly realizing that you too were laughingly ­belting out her lyrics — 'They tried to make me go to rehab/I said no no no' — while we all watched the spectacle, seeing tragedy unfold and not doing a damn thing."

In his Billboard piece, he called Avicii's choice to retire "a brave decision — to walk away from the light, in both figurative and literal senses" — but unfortunately it wasn't enough. Avicii may not have joined the "27 club," but he was found dead at the age of 28.

avicii 2014

"It's hearbreaking for [Luke]," Heijns said. "At the time he tried to reach out to Tim, but he was already so closed off to the rest of the world and Luke physically couldn't reach out to him any more. It was a big personal loss for him."

Of Bergling's death, Luke told me: "It's been a massive shock. Avicii was one in the making for years, [but] all of us pretty much ignored that.

"Mental health issues were only for crazy people, not guys who were making millions of dollars and were incredibly famous. This shook us awake heavily."

Drug and alcohol abuse is just a symptom of the probem

While she believes the industry's attitude towards substances have changed, Heijns said: "Let's not deny that dugs and alcohol are very much a part of nightlife."

Last month, rapper Mac Miller died of an apparent overdose at the age of 26 following struggles with substance abuse — and he's the latest in a line of artists to do so.

Speaking to THUMP, Vijaya Manicavasagar, Director of Psychological Services at the Black Dog Institute, a non-profit established to research and treat mental illness, said that artists are at "particular risk of mental health issues not only because the lack of sleep and unhealthy lifestyle make it hard to keep 'your moods and emotions at an even keel,' but also because partying hard can mask people's underlying troubles."

"If they're feeling low or if they're feeling anxious, they might attribute it mistakenly to, 'oh well, I've just been partying very hard, I'm hungover, whatever', so they may not even realize that actually there is an underlying problem here," Manicavasagar said.

laidback luke

Luke told me that by age 31, he had incorporated drinking into his schedule more and more until he got his second burnout.

"There was never time to have a hangover," he said. "I remember sitting on airplanes, standing in lines at airports either being drunk or hungover, coming home to my wife and two small kids, a grumpy and stressed out dad because of the hangovers.

"It took me a few weeks to recover from that. I left the alcohol behind, which kept me going for another 10 years."

Heijns added: "Usually people trying to escape the problem in their lives, excessive behaviour becomes part of that, which can be drugs, alcohol, sex, eating. Whatever takes you away from not having to face what the actual problem is."

Accelerating change in the industry

Heijns believes the industry has been changing since before Avicii's death — but his passing has "accelerated" the process.

"I don't know what happened with Avicii...He had already been off the road for so long... But the fact that people are now talking more about this, that press are taking the time to shed a light on it, that is something that has come out of that."

"The fact that people are now talking more about this, that press are taking the time to shed a light on it, that is something that has come out of that."

She said the main difference is how people "immediately act" now when someone speaks out about their mental health.

"In my beginning years, working with a certain artist, for sure he was having anxiety attacks, but at the time I thought he was being a diva," she said. "I was saying, 'Why are you not getting on this plane, we've put so much work in and there's so much at stake,'" she said. "But somebody in that situation can't explain it sometimes, can't find the words to explain what's going on."

She added that having artists like Hardwell publically acknowlege what they're going through is "very helpful for all these other guys that might be going through the same thing, rather than what might have happened in the past — a silent exit or 'exhaustion,' whatever you could spin to not call it what it is."

Since Avicii's death, Luke added that people in the industry have also been coming to him to talk about their mental health problems.

"It's been good, I feel there's an overall sense of positivity and understanding in there, I think that will help all of us," he said. "I had my first burnout when I was 21. What I love about 2018 is that we finally get to talk about it — you're finally not being judged."

Laidback Luke

Still, there's a long way to go in changing behaviours when it comes to the "always on" attitude that exists in the music industry.

"If you start where it's expected for you to be always on, that's a vicious cycle," Heijns said. "You can't always be on 24/7, for years on end. It's something you can do for a period of time if you're working towards something, but the way I approach it, your job should be structured in a way where you could do it in normal office hours.

"You should have time off, you should be able to have a weekend off, and if you are working over the weekend, you should have other days off."

She added that it's her responsbility to let her team know it's okay to say no — and to lead by example by personally trying to switch off.

"There's a huge role for people in my position," she said. "That means managers, responsible people at the label, agents, to really sift through what is absolutely necessary, [and say] 'Is this the way that we need to get it done?'

"Sometimes you say no even when the artist is inclined to say yes. Change the narrative."

"Sometimes you say no even when the artist is inclined to say yes. Change the narrative."

Still, she acknowledges that while she has years of real life experience, she shouldn't be the sole person providing mental health support.

"I don't think there's enough people out there that make an artist feel comfortable enough to open themselves up to help... It doesn't sync up with what their reality is," she said.

Luke also believes that artists need more formal support.

"DJs need to have a union where people look after our schedules, time zones, travel," he said. When I interviewed him in 2017, he told me he was taking more than 200 flights a year. "There should actually be guidelines on what the maximum amount of flights are that a DJ should take, like 'you can only do four shows at a time.' Flight attendants or any other type of job have one."

'We're being fooled by society'

avicii on stage

One way Luke is trying to slow down his pace is by cutting back on the time he spends on social media.

"I used to say, whenever I'm on vacation, keep on emailing me, [but I] can't do it any more," he said, adding that he's also taking a day off from responding to Twitter and Instagram comments.

"It's [people like Avicii] that give us the proof that we're being fooled by society to work as hard as you can to make the most money you can to be as famous as you can."

"Social media has opened my eyes to how damaging it is for our mental health," he went on. "Something like Instagram, obviously people put up their best lives, and as a human you start comparing. You think your life and you are nothing, and everyone is great except for you."

A study last year found that Instagram was the worst social media platform in terms of the impact it has on the mental wellbeing of young adults — and Luke said it has an effect on everyone, no matter who they are.

"I get confronted with loads of things and comments, obviously alot of positivity as well, but it's easy to get ticked off by someone who has a bad day and feels like they need to make a comment at you," Luke said.

He added that it's a mistake to see the life someone appears to be leading in the public eye and assume they must be happy.

"It's easy if someone makes a tremendous amount of money and has all the success they've ever dreamed of, to say 'why are you complaining,' not acknowledging their struggles," he said.

"I, for one, would love for people to understand life isn't about money and fame, it's [people like Avicii] that give us the proof that we're being fooled by society to work as hard as you can to make the most money you can to be as famous as you can.

"Within that we forget to live, to enjoy life — we forget the little things which are big things, and just to take care of yourself."

SEE ALSO: DJ and producer Avicii warned 'I'm going to die' in a documentary released 6 months before he was found dead at 28

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Netflix canceled Marvel's 'Luke Cage' and 'Iron Fist' in the span of a month, and it could show a strategy shift

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  • Netflix recently canceled two of its Marvel shows, "Luke Cage" and "Iron Fist."
  • Since Netflix doesn't release viewership numbers, we don't know for sure if it was due to lack of interest.
  • But it's also possible that it's due to Disney's upcoming streaming service, which is expected to launch next year — the same year that Disney is ending its contract with Netflix.
  • Disney has said it has no plans to move Marvel shows from Netflix, but as Disney prepares to enter the streaming wars, maybe it's changed its mind.
  • Disney is also reportedly developing its own Marvel TV shows more closely connected to the Marvel Cinematic Universe.

 

Netflix's Marvel line-up has been abruptly trimmed.

"Iron Fist," the most critically panned of the shows, was the first casualty. Despite an improved second season this year, Netflix canceled it earlier this month. More surprising was the cancellation of "Luke Cage" that swiftly followed, a show that received much better critical reception than "Iron Fist" in its two seasons.

There could be a number of reasons for why Netflix decided to ax the two shows. Since the streaming giant doesn't release concrete viewership numbers, we don't know for sure whether it was due to a lack of interest. But according to The Hollywood Reporter, "Luke Cage" was canceled "due to creative differences and the inability to agree to terms for a third season of the show."

But there's another potential reason looming over the cancellations.

Disney, which owns Marvel, is preparing to launch its own Disney-branded Netflix competitor late next year, and Disney is ending its contract with Netflix starting in 2019. The New York Times reported in August that all films that Disney releases to theaters will move to the Disney streaming platform starting with March's "Captain Marvel." 

A Disney spokesperson told The Times that it had no plans to move Netflix's Marvel shows to the streaming service. But what if its plans have changed?

The Disney service will already face complications at launch, including the fact that it won't have Disney's full library of content due to licensing agreements, such as classic "Star Wars" movies. In a report last week, Barclays analysts predicted this to be a problem for the streaming service, as it will have to work through licensing agreements "in order to have enough critical mass of content."

If Disney's streaming library will already be hindered, then it may not want to give Netflix any more of its content than it has to. That could lead to complicated negotiations for Netflix.

Disney is also reportedly developing Marvel shows for its service already that would spin-off of the Marvel Cinematic Universe movies and star the likes of Loki, Scarlet Witch, and more. Netflix canceling its Marvel shows would avoid confusion, and competition, with Disney's Marvel shows at the very least.

In the best case scenario for Disney, though, the Netflix shows would be moved to the Disney streaming service and possibly be integrated with its own shows. The Netflix Marvel shows are already loosely connected to the MCU, and Disney may see an opportunity to fill its content out even more.

At this point, we don't know the fate of Netflix's remaining Marvel series.

"Daredevil" is attracting high praise in its recently released third season. The second season of "Jessica Jones" was well received this year, too. And "The Punisher" wrapped filming its second season this summer. 

Those shows could be safe (for now), especially because they are darker than usual MCU fare. But there's also plenty of reason to believe Disney could try and grab its Marvel shows back from Netflix to bolster its own service.

Read more of Business Insider's coverage of Disney's upcoming streaming service:

SEE ALSO: Warner Bros. triumphed over Disney in public sentiment after hiring James Gunn for 'Suicide Squad 2'

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NOW WATCH: A top movie actor reveals how he learns different accents

Netflix and YouTube combine for over 70% of the time teens spend watching video, as cable TV slumps (NFLX)

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  • Netflix and YouTube rule the daily video consumption of teens, according to a new survey by Piper Jaffray.
  • Cable TV has seen a stark decline since 2015, almost being cut in half in terms of time spent by teens.
  • This means that about 70% of teen video consumption isn't served by the traditional TV ad market.


Teens watch more than twice as much Netflix as cable TV, according to a new survey by Piper Jaffray.

In the firm's semi-annual "Taking Stock With Teens Survey," Netflix led the pack with 37.6% of teens' daily video consumption, a figure which has been relatively stable over the past few years. But cable TV continued its decline, falling to 16.4% of time spent — down from 19.5% last survey and from 29.5% in 2015. That means that since 2015, cable's share of the daily video watching of teens has been nearly cut in half.

Here's a chart that shows cable's deterioration since 2015:

Screen Shot 2018 10 22 at 9.10.54 AM Though Netflix is the most dominant platform, it's actually YouTube that has been picking up the drop in cable TV viewership.

"Cable/Sat was the only platform to lose significant ground, which was taken up by YouTube," Piper Jaffray wrote.

YouTube has steadily increased in teen viewing percentage since 2015, rising from 21.4% to 33.1%. In 2018, YouTube will generate $3.36 billion in US video ad revenue, up 17.1% year-over-year, according to an estimate from Emarketer. (TV will generate around $70 billion.)

Here's a chart that shows YouTube's rise since 2015:

Screen Shot 2018 10 22 at 9.11.07 AM

None of the other platforms Piper Jaffray looked at in the survey — Hulu (5%), Amazon Prime (3%), and "other streaming" (5%) — saw much change.

The dominance of YouTube and Netflix in the eyes of teens gives a peek at a potential future of video entertainment. Combined they represent 70.7% of teen daily video consumption, and neither is serviced by the traditional TV advertising market, with Netflix shunning ads and YouTube having its own, fundamentally different, method of selling advertising space.

SEE ALSO: ESPN has a huge opportunity to dominate the future of sports, but it has to fundamentally change its business model

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NOW WATCH: A top movie actor reveals how he learns different accents

I went to the opening concert of the BTS World Tour, and it was beyond anything I’ve seen before — and then I got kicked out

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bts american music awards

  • Hailing from South Korea, BTS is one of the biggest bands in the world.
  • Their latest single “IDOL” had the biggest YouTube 24-hour debut of all time.
  • I was lucky enough to get a ticket to the opening concert of the group’s “Love Yourself’ world tour, which kicked off in Seoul, and it was truly crazy.
  • Getting a ticket itself was a scary experience: I was scammed and even blackmailed by fans into trying to give up my ticket.
  • Outside the stadium, many had been camping for days to get hold of merchandise. And inside, I was booted out for snapping several photos.
  • The overall experience made me realize how protective and obsessive fans can be about their favorite K-pop idols.

 

Forget “Gangnam Style” and PSY: the boys from BTS are the undisputed kings of K-pop.

Unless you’ve been living under a rock, you’ll have heard about Bangtan Sonyeondan, also known as the Bangtan Boys or BTS. Debuting in 2013, the South Korean group has been all over the internet in recent years, breaking record after record in the global music industry.

Anything they touch goes viral — including appearances on The Ellen Show.

Their latest single “IDOL” raked over 45 million views on YouTube in its first 24 hours of release, earning the largest first-day debut in YouTube’s history by knocking off Taylor Swift’s 2017 single “Look What You Made Me Do,” which earned 43.2 million views in 24 hours. “IDOL” also has an alternative version that features Nicki Minaj.

The group’s album “Love Yourself: Tear” debuted at No. 1 on the Billboard 200 album chart in May, making it the highest-charting album in US history for a K-pop act.

BTS owes their success to their die-hard fan base, dubbed the “Army,” which stays busy on social media, spreading the BTS message around the world and generating  millions of clicks, views, and BTS-related retweets.

The group’s “Love Yourself” world tour kicked off in Seoul in August and will pass through the US, Europe, and Japan through February. All of the tour dates are currently sold out.

I was lucky enough to get a ticket to the opening night on August 25 in Seoul. But as I found out, BTS fans will employ whatever means possible to get their hands on tickets — including blackmail.

Here’s how I got a ticket, the scene outside the stadium, and how my experience of the concert unfortunately lasted for less than 20 minutes.

SEE ALSO: South Korean boy band BTS beat out Taylor Swift for the biggest video debut in YouTube's history

With tickets having sold out in seconds, I resorted to going online to find resale ones. They were of course selling for several times face value, but I thought to myself, “But this BTS,” and convinced myself to go.

The plan was this: buy two tickets, and sell off the second to pay for the first. I received the first one after a day. But the second ticket never came. The vendor suddenly went silent and refused to return my messages or send my ticket. She then invented every excuse in the book: a funeral, no internet data, no text message credit, school, phone being confiscated by a teacher…

Considering I had all her private details, I told her I would report her to the police if she didn’t send it. Considering she was (probably) a high-school student, she freaked out and finally sent the ticket. I documented the whole saga here).

When I received the ticket, the next plan was the resell it. I was bombarded by private messages from BTS fans who posed as potential customers, and then told me if I didn’t give the ticket to them for cheaper, they’d report me to the police for scalping. For the record, ticket reselling online is entirely legal. It’s just that you cannot resell outside concert venues.

Eventually, I was able to sell the ticket for no profit, but was already curious as to how the concert would unfold.



There was already euphoria in the air as I arrived at Sports Complex Station located in Jamsil, Seoul, early in the afternoon of August 25, the day of the opening gig for BTS’ “Love Yourself” World Tour. The station was packed, and the exit was decorated with a massive poster of BTS member Jungkook to celebrate his birthday on September 1.

Note: These banners are paid for by BTS Army fans — not just in Korea but around the world.



Outside the station, I literally could not move. The concert was going to take place at the Olympic Stadium located hundreds of meters in front of me. I’ve been to many concerts at this stadium including Lady Gaga, but cannot remember seeing this many people — and so early in the day.



See the rest of the story at Business Insider

The new 'Halloween' movie used nostalgia to dominate the box office, and didn't make the same mistake the 'Predator' and 'Ghostbusters' franchises did

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  • The new "Halloween" movie made $77.5 million over the weekend, a franchise best and the second-biggest horror movie opening of all time.
  • Exhibitor Relations box-office analyst Jeff Bock noted that nostalgia could have been a big factor in the movie's success, as it brings back original "Halloween" star Jamie Lee Curtis and director John Carpenter, who produced and scored the new film.
  • It signals a trend that has worked for Hollywood before, and could be applied to future horror movies.

 

The new "Halloween" movie murdered the box office this weekend with $77.5 million, the biggest opening weekend for a horror movie of the year, the second-biggest opening for a horror movie of all time, and the biggest opening in the "Halloween" franchise.

It was also close to the recent October opening weekend record holder, "Venom," which made $80 million earlier this month.

Needless to say, "Halloween," from film studio Blumhouse, is a hit with audiences. It continues a trend for the horror genre the last two years, which has seen hit after hit, with "Get Out," "It," "A Quiet Place," and most recently "The Nun." But in regards to "Halloween," there may have been bigger forces at play than just the horror factor.

Exhibitor Relations senior box-office analyst Jeff Bock told Business Insider that the "nostalgia factor" helped "Halloween" make big money, and it could signal a Hollywood trend.

"Nostalgia — doing right by franchises and their fanbase — right now is the key to a successful reboot," Bock said. "'Predator' and 'Ghostbusters' didn't do it, and look where they're at ... MIA. 'Halloween's' debut has proven without a shadow of a doubt that the nostalgia factor is a massive component in successfully rebooting a franchise in the current marketplace."

Bock told Business Insider in September, before the release of "The Predator," that the movie would disappoint financially because it missed an opportunity to include the original movie's star, Arnold Schwarzenegger, who declined an appearance because the role was too small. Lowballing Schwarzenegger did prove to be a mistake, as the movie failed to generate box-office success. 

"Halloween," meanwhile, brought back familiar franchise star Jamie Lee Curtis and acted as a direct sequel to John Carpenter's 1978 original (Carpenter even returned to produce and score the film). With "The Nun" a box-office smash just a month ago, audiences weren't lacking in horror. But the familiarity of the "Halloween" name with an original star and creator attached helped attract moviegoers.

Nostalgia has helped franchise films win big at the box office before, and two of the biggest movies of the last few years capitalized on that. "Star Wars: The Force Awakens" brought back original stars Harrison Ford and Carrie Fisher and featured a similar plot to the original movie, not unlike "Halloween." "Jurassic World" completed the promise of Steven Spielberg's "Jurassic Park" by being set at a fully functioning dinosaur theme park.

Disney has also found success in remaking its classic animated films into live-action blockbusters. "Alice in Wonderland," "The Jungle Book," and "Beauty and the Beast" all made over or close to $1 billion worldwide. Nostalgia certainly played a factor there, as adults who grew up with those movies could enjoy them just as well as a new generation could. "Aladdin" and "The Lion King" are expected to arrive in theaters next year. 

The next potential blockbuster that will rely on this strategy is next year's "Terminator" movie from "Deadpool" director Tim Miller. Not only is Schwarzenegger returning, but original star Linda Hamilton is, as well. 

But the horror genre has rarely used nostalgia to its advantage like other genres have. It's something that the last two movies in the "Halloween" franchise, Rob Zombie's 2007 reboot and its 2009 sequel (along with many of the horror remakes of the 2000s) failed to do. The new "Halloween" has already grossed more worldwide than either of those movies did. 

Ridley Scott has attempted to revive his "Alien" franchise in recent years with prequels like "Prometheus" and "Alien: Covenant," but those movies underperformed in the US. "District 9" director Neill Blomkamp was at one point attached to direct an "Alien" movie that would have taken place after "Aliens" and ignored later, disappointing sequels, which is very similar to what the new "Halloween" movie did. That movie was ultimately canceled, but what if original franchise star Sigourney Weaver returned? What would audience enthusiasm look like now if that movie was still on track?

The next "Conjuring" movie, an "Annabelle" sequel, is bringing back "The Conjuring" stars Patrick Wilson and Vera Farmiga, which may produce a higher box-office take. With the success of "Halloween," it wouldn't be surprising to see future horror movies try to tap into the nostalgia of their respective franchises.

SEE ALSO: The 19 biggest horror movies of all time, ranked by how much money they made at the US box office

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The 'Wonder Woman' sequel has been pushed back 7 months, and Warner Bros. says it's because it wants a summer release

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  • "Wonder Woman 1984," the sequel to the 2017 hit, "Wonder Woman," has been pushed back from next November to June 2020.
  • Warner Bros. said it's because the first "Wonder Woman" saw "tremendous success" during the summer.
  • But recent movies, especially "Black Panther," have proven that movies can succeed at the box office outside of the summer.


The sequel to the 2017 superhero hit "Wonder Woman" has been pushed back seven months.

"Wonder Woman 1984" was originally scheduled to be released in November 2019, but Wonder Woman herself Gal Gadot announced on Twitter on Monday that the movie will now open on June 5, 2020. 

In a statement to Business Insider, Warner Bros. President of Domestic Distribution Jeff Goldstein said, "We had tremendous success releasing the first 'Wonder Woman' film during the summer so when we saw an opportunity to take advantage of the changing competitive landscape, we did. This move lands the film exactly where it belongs."

The messaging between Gadot and Goldstein is very consistent.

The first "Wonder Woman" was released on June 2, 2017, meaning the sequel will come to theaters almost exactly three years later. It grossed over $821 million worldwide.

But a November release wouldn't have doomed "Wonder Woman 1984." Recent movies, particularly "Black Panther," have proven that movies can be hugely successful outside of the traditional summer season when blockbusters are usually released. "Black Panther" was released in February, but remains the highest-grossing movie in the US this year and made over $1.3 billion worldwide.

Before that, "Deadpool" was released in February 2016 and made over $783 million worldwide. Other movies like "Get Out," "A Quiet Place," "Logan," "The Nun," and "Halloween" have been successful outside of summer.

But it seems Warner Bros. doesn't want to take that chance. When it saw a June 2020 release open, it pounced, even if fans will have to wait another seven months to see Wonder Woman again.

In the meantime, Warner Bros. will release "Aquaman" this December, "Shazam!" in April, and "Joker" next October. 

SEE ALSO: Warner Bros. triumphed over Disney in public sentiment after hiring James Gunn for 'Suicide Squad 2'

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Google's new video-game streaming service could mark the beginning of the end for gaming consoles

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Assassin's Creed Odyssey

  • Google's ProjectStream lets you play blockbuster video games with your internet browser, if you've got a strong enough internet connection.
  • Using ProjectStream, the visuals and controls of "Assassin's Creed: Odyssey" match the look and feel of playing the game on PlayStation 4 or Xbox One.
  • If ProjectStream and other cloud gaming platforms can provide a streaming experience that feels consistent with playing on console, they can lower the price of entry for high-end video games by hundreds of dollars.
  • Cloud gaming will eventually kill consoles if it can provide gamers with a healthy library of streaming games at the right price.

Earlier this month Google rolled out a closed beta test for ProjectStream, a video game streaming service that lets you play high-quality video games via the Chrome browser. The beta test includes just one game, the recently released "Assassin's Creed: Odyssey."

Developed by Ubisoft, "Assassin's Creed" is the sort of blockbuster game that would traditionally require a $400 console or gaming computer to play. ProjectStream significantly reduces that barrier to entry; the sole requirement is a 25 mbps or faster internet connection, and controllers are optional.

Having already played "Odyssey" on PlayStation 4, I was skeptical of how ProjectStream would compare to the console experience. After all, ProjectStream isn't the first cloud-based video game streaming service and the technology hasn't been a hit so far. Sacrificing graphic-quality or settling for less responsive controls has felt like a requirement for past cloud gaming services, and performance varies greatly depending on the game. Given that "Odyssey" is a brand new game with a huge open world, I was skeptical whether ProjectStream would be able to keep up.

Playing for the first time on a MacBook Pro, my concerns were quickly put to rest. At its best, ProjectStream's version of "Odyssey" felt identical to playing on PlayStation, the game immediately recognized the PlayStation 4 controller I connected via Bluetooth and showed the correct button icons on screen. There was no noticeable delay in the controls and the visuals seemed overall consistent with what I saw on PS4, though "Odyssey" does have additional support for 4K and HDR on consoles and PC.

I tried ProjectStream with three different computers with three different network scenarios; a 2017 MacBook Pro on 250 mbps wifi, an HP hybrid laptop on a 50 mpbs wifi connection, and my gaming PC with a 970 GTX graphics card on a 1 gbps connection. The experience felt pretty much identical across the three computers, making their difference in processing power feel insignificant.

Running on the slowest internet connection, the HP laptop did experience some brief moments of instability where the image would appear somewhat pixelated and the controls would freeze, but the game would return to normal after a few seconds. On my gaming PC and the MacBook, ProjectStream was essentially flawless.

Assassin's Creed Odysessy

Consistency is the most encouraging factor of ProjectStream. Knowing that the experience playing via the Google Chrome browser matches console gameplay regardless of the computer  I'm using — as long as the internet speed if fast enough — is great motivation to leave my PlayStation version of the game behind. ProjectStream also carries my game save over automatically so I can easily continue where I left off, whether I'm playing at work, at home, or at a friend's house. Unfortunately ProjectStream doesn't work on smartphones or tablets just yet, but it would be surprising if Google can't find a way to make the service functional on their own Android devices.

ProjectStream represents a convincing jump in cloud gaming technology at a time where gamers are wondering if the next generation of video game consoles will prioritize streaming content over traditional media. ProjectStream takes advantage of Google's massive server infrastructure and development resources, showcasing a beta product that gamers can be confident in. But even if the technology can match the experience of an Xbox or PlayStation, the next important step will be finding a way to deliver a full library of new and old video games at a price that makes sense.

PlayStation Now

Google will also be competing head-to-head with endemic video game brands as it enters the game streaming space. So far the most functional cloud gaming options have been Sony's PlayStation Now and Nvidia's GeForce Now, but neither service feels like a true alternative to buying an expensive console or PC. PlayStation Now offers a preselected library with hundreds of games for $20 a month for PS4 and PC, but newer titles are not included. GeForce Now gives players access to specific titles they've already purchased for their PC library and charges $25 per 20 hours of streaming time. For reference, "Assassin's Creed: Odyssey" costs $60 to own and takes at least 30 hours to complete.

Shortly after the rollout of the ProjectStream beta, Microsoft announced its own cloud gaming platform, Project xCloud. Project xCloud will stream games to both PCs and mobile devices with a launch planned for 2019. Microsoft has already shown off touchscreen controls for tablets and peripherals to use Xbox controllers with smartphones. Microsoft already has a separate game subscription service with Xbox Game Pass, which currently players the ability to fully download games on PC and Xbox One instead of streaming them.

Project xCloud Phone Clip

During its 2018 keynote, Microsoft executive Phil Spencer teased that the new Xbox devices would make use of cloud gaming as well. Spencer said the company's goal with Project xCloud is to reach the two billion people playing games around the world, regardless of the hardware they play on.

It will take some time for publishers and gaming platforms to establish a market for streaming games, but ProjectStream has shown that the future of gaming will not depend on selling consoles; great games can be delivered right to your browser. The beta test for ProjectStream is accepting new players on an ongoing basis and will run through January 2019. Follow this link to sign up.

SEE ALSO: Google's ambitious new project could fundamentally change the way we play video games

SEE ALSO: Google will let some people play one of the biggest video games of the year for free, right from the Chrome browser

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The American flag controversy around 'First Man' isn't the reason it's performing poorly at the box office

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  • "First Man," the Neil Armstrong biopic starring Ryan Gosling, has disappointed at the US box office in its first two weeks.
  • But a new survey suggests the poor performance can't be blamed by the American flag controversy that hung around the movie in the lead-up to its opening.
  • Conservative politicians and pundits like Marco Rubio criticized the movie before it was released for not including a scene of the American flag being planted on the moon (despite the flag itself being shown in multiple instances).
  • While audiences didn't seem to care much, a variety of respondents to a recent survey said they didn't understand why the film didn't just include the scene.


Ryan Gosling’s “First Man” can’t blame the American flag controversy for its poor box-office performance, according to new research conducted for Business Insider by on-demand insights platform AlphaHQ.

Gosling plays astronaut Neil Armstrong in the biopic, which is director Damien Chazelle’s first since winning an Oscar for “La La Land.” The film opened to rave reviews from critics and was, according to Variety, eyeing a $20-plus million opening weekend.

But the movie debuted at the low end of its predicted range, banking $16.5 million its opening weekend. Then this week it dropped 46%, slipping down past “Goosebumps 2” to fifth place. “First Man” has made $28 million so far at the domestic box office.

As “First Man” struggles, the industry has been looking around for the reason why. With star power and good reviews, why is this presumed Oscar darling slumping?

One explanation put forward was the controversy that has stuck to the movie since late August, when Gosling mentioned in an interview that there wasn’t scene in the movie of Armstrong planting the American flag on the moon. In the interview, Gosling emphasized that getting a man on the moon was a human achievement, not just an American one, and said he didn't "think that Neil viewed himself as an American hero.”

Those comments didn’t sit well with many conservatives. A tweet by Marco Rubio, which declared Gosling’s position “total lunacy,” stoked the ire of many online.

The “First Man” team pushed back against the idea that the movie wasn’t patriotic and mentioned that there were in fact multiple shots of the flag on the moon (though not one of the actual planting).

"One of the things that upset me the most about the flag conversation is this is very much a celebration of blue-collar work, or patriotic sacrifice, which is what Neil embodied," screenwriter Josh Singer told Business Insider.

Singer said people like Rubio would understand if they just saw the movie. But now that “First Man” has opened, and fewer people are seeing it than Hollywood expected, the question has been reopened: Did people stay away from the cinema because they were ticked off about the American flag?

The short answer, according to a survey for Business Insider by AlphaHQ, is “no.”

First off, out of 295 people surveyed who had been to the movie theater in the last 30 days, only 25% had heard about the controversy. And of those who knew about the movie and the controversy, only 17% said they were staying away because of the flag-planting debate. That means, at worst, a tiny percentage of the box office could have been impacted.

Of respondents to the survey who did see “First Man,” 70% were either extremely or moderately satisfied, while only 7% were not all all satisfied — though one respondent who rated the movie poorly cited a lack of reference to “American exceptionalism.”

But most liked the movie.

“It had a great story, amazing cinematography,” one person said. “I enjoy Ryan Gosling in almost anything. Plus Damien Chazelle is an amazing director. Also I’ve always loved space films. It was interesting to see the back story of Neil Armstrong's trip to the moon and it was very well done. I thought it was an accurate depiction of Neil Armstrong's life, as well as insightful. Truly authentic movie about the Apollo 11 space mission.”

Though the lack of a flag-planting scene didn’t dampen most people’s enjoyment of the movie, many, even those with a positive reaction, seemed to not understand why it wasn’t included.

“It should have been included, it was a important part of the whole moon landing,” one person said.

“I think that it was an important part of the Apollo missions and as I recall it is actually in the real footage so it seems like it might have been left out to make it more marketable in other countries,” another theorized.

Taken as a whole, the survey suggests that while many people don’t quite buy the reasoning behind keeping the scene out, it didn’t ruin their enjoyment of the movie — and they aren’t boycotting the movie because of it.

Since the release, Universal has said it expects the movie to have legs in its theatrical run. If it doesn’t, the industry will have to look toward something other than the American flag controversy to blame.

“As we’ve seen in this release corridor, quality films like ‘First Man’ — Certified Fresh at 88% on Rotten Tomatoes — have strong playability and will have tremendous legs at the box office,” Universal’s distribution president Jim Orr told Variety after the movie’s opening weekend in theaters. “This weekend’s results are a just a starting point. Quality adult dramas released in this time period produce very healthy multiples. This is very much a marathon, not a sprint.”

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How Netflix's 'The Haunting of Hill House' pulled off the show's best episode, which included '18-page scenes without any cuts'

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  • A new Netflix featurette goes behind the scenes of episode six of Netflix's new horror series, "The Haunting of Hill House."
  • The writer and director Mike Flanagan said the episode's camera choreography had to be incorporated into the script because it had "18-page scenes without any cuts."
  • Flanagan said one of the show's main sets was constructed with the episode in mind.

Netflix's new horror TV series, "The Haunting of Hill House," has quickly grown in popularity to become one of Netflix's best-reviewed shows. But one episode stands out for its immersive long takes.

Episode six features a series of one-shot takes, the longest being 17 minutes, as it flashes between the past and the present. A new Netflix featurette goes behind the scenes of the episode with the cast and crew.

When writing the script, the writer and director Mike Flanagan said that he "realized that a lot of the camera choreography needed to be incorporated into the draft itself, because we were doing 18-page scenes without any cuts."

Flanagan said he "wanted an episode that would appear to take place essentially in real time, in one single shot."

"It turned into a challenge unlike anything else I've ever had in a production," he continued. "The set had to actually be constructed with this episode in mind — we knew that we had certain shots that were going to require us to walk through the house in its entirety."

Carla Gugino, who plays Olivia Crain, the troubled mother on the show, added that "everyone has to be absolutely in sync with each other, and if one thing is off, the take is gone."

Watch the full video:

Read more of Business Insider's coverage of 'The Haunting of Hill House':

SEE ALSO: Netflix's 'The Haunting of Hill House' director is making a sequel to Stephen King's 'The Shining'

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